Starbound
Project Redemption
 このトピックはピン留めされているので、おそらく重要です
Armok  [開発者] 2021年3月12日 11時29分
Bugs & Glitches
share any bugs you've managed to find in this mod here, do please try to share logs when possible, and be mindful that other mods might actually be responsible for your issues.
最近の変更はArmokが行いました; 2021年3月13日 9時06分
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I've got a couple npc related errors showing up in a log, no clue of the cause but the ID in the log pointed to this mod. Here's the log, lines 1266 and 1267. https://pastebin.com/Fv1hcKuP
Armok  [開発者] 2021年7月29日 2時15分 
@FleetOfWarships I just fixed those errors actually, you might want to resub to this mod to update since it doesn't look like you've automatically updated
I think this mod may be breaking FU's excavation research data drops (that one item that drops with every successful excavation) After unsubscribing from both this mod and the FU patch they started dropping again so it may have something to do with that platinum brush.
Armok  [開発者] 2021年8月4日 12時28分 
@Magiczny somehow I'm not suprised by this, looks like the FU patch is going to have to revert the lua to FU's
Armok  [開発者] 2021年8月4日 12時46分 
@Magiczny and done, I realized that I probably also broke FU's archeology tools too, so I ended up taking FU's fossilgame.lua and adding the same changes I made to vanilla's with PR. Now everything should work there
Just went to test it with this mod and 4 support mods (fu, mpi and 2 armor ones) and now the excavation minigame just shows a blank window consuming whatever brush i used.
tried both on current and new characters
Armok  [開発者] 2021年8月6日 12時43分 
@Magiczny funilly enough someone else pointed out that my attempt at merging FU's and PR's fossilgame.lua files was missing a crucial end function, it should be fixed now
Thanks, everything seems to be working fine now
Armok  [開発者] 2021年8月8日 9時19分 
@Ripto do you happen to use this mod at all? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731644566&searchtext=arent+stupid+anymore

it sorta messes up damage teams a bit
Armok  [開発者] 2021年8月16日 22時55分 
@Ripto damn, I swear there's an NPC mod out there that messes around with damage teams though, is this something that happens every time for you or only sometimes?
Armok  [開発者] 2021年8月16日 23時13分 
@Ripto thinking about it, are the drones attacking froggs, shadows, and/or friendly deadbeat? they're all recognized as part of the enemy damageteam and thus are automatically attacked by followers such as crew members and pets, including other friendly pets
ulrellik 2021年10月31日 20時12分 
@Armok: I hope I'm in the correct mod here, but I constantly see those errors in my log:

[16:58:18.786] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/bmain.lua"]:162: (StarException) Lua Exception caught running action node randomizeStatusText in behavior crewmember: (LuaException) Error code 2, [string "/scripts/actions/npc.lua"]:11: (LuaConversionException) Error converting LuaValue to type 'N4Star5MaybeINS_6StringEEE'

I believe they are related to the peacekeepers that should randomly be teleported in some situations, because in the stack-trace I can see:
[string "/npcs/bmain.lua"]:162: in global 'orVillagerPoliceUpdate' [string "/npcs/callthepeacekeepers.lua"]:43: in function <[string "/npcs/callthepeacekeepers.lua"]:40>
I'm not sure if this is a mod conflict of if this even belongs to Project Redemption, but the good thing is you don't realise in-game that there was an error.

Complete log[pastebin.com] (it's a long log, but you can find multiple instances of this error)
Armok  [開発者] 2021年10月31日 20時57分 
@Ulrellik are they still spawning for you though? If not then this is an actual error, otherwise it's a harmless one I'll look into trying to remove next update for the sake of keeping logs clean
Armok の投稿を引用:
@Ulrellik are they still spawning for you though? If not then this is an actual error, otherwise it's a harmless one I'll look into trying to remove next update for the sake of keeping logs clean

As far as I can see, no they don't. I can remember that at the very beginning when I tried your mod they did appear, that was before I tried more mods, so I'm unsure if this is caused by Project Redemption or some other conflicting mods. But maybe the code can be made more resistant to such failures?

Maybe you could tell me how to provoke this event, then I could try if a simpler mod setup isn't causing this problem.
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