Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
+: +35% resistant to all damage
+: +20% melee damage
-: can only activate when primary weapon is empty
-: upon collecting ammo, effect wores off immidiately
i: effect lasts for 12 seconds
i: recharges for 30 seconds after nomming
i: can be thrown away by alt-fire. Becomes low health kit for other players (including the enemy).
i: when the player eats the Tasty Thanksgiving Turkey even with remaining ammo, it plays the nomming animation but has no effect given.
that is actually a pretty cool idea but imagine you had uber for 5 secs u couldnt do much
+ Faster recharge time
+/- Restores medium health to user
That's just an idea for this so it won't be better than the sandvich but still as useful as it.
A normal uber is 8 seconds long....
how about this:
after consumption
-40% moving speed
+50% damage resistance
*can be used twice
*20% chance the chicken is expired and will hurt u rather then heal
░▒▒▒▒▒▒▒▒▒▒▒▒▒░░
░▒▒█░░▒▒▒▒██░░▒▒▒░
▒▒████▒▒▒█████▒▒▒▒
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
▒▒▒Add it now Valve!▒▒▒▒
░▒▒░░Cause it's░░░░▒▒░
░░▒▒░░░▓▓▓▓▓▓▒▒▒░░
░░░▒▒░▓▓▓▓▓▓▒▒▒░░░
░░░░░▒▒▒▒▒▒▒▒░░░░░
░█▀▀ ░█▀█ ░█ ░█▀▀ ░░
░█▀▀ ░█▀▀ ░█ ░█ ░░░░
░▀▀▀ ░▀ ░░░▀ ░▀▀▀░░