Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
YT_BlueFlame  [개발자] 2018년 8월 10일 오전 7시 34분
Intelligentia 2.0 feature requests
If you want any specific AI block in the intelligentia 2.0 mod this is the place to let know. Can be anything from player distance index to team color filtering. Hope I get some good suggestions.
< >
전체 댓글 66개 중 1~15개 표시 중
theultrasheeplord 2018년 8월 25일 오전 2시 28분 
trackers and AIs that only target imitators
JupiterSky 2018년 8월 29일 오후 4시 55분 
I was thinking about ways to improve the player indicators, and I suddenly thought "What if they had a color filter?"
My request is for a color whitelist block, where it will add any player indicators of matching color to a whitelist of things to target. You may also attach multiple color whitelist blocks to include multiple colors.
Hope this helps!
JupiterSky 2018년 8월 29일 오후 5시 02분 
Also a sensor of sorts that detects if the target is lined up with the turret, not line of sight, but just something that draws a line straight out from the sensor, using the distance to the closest target as the length, then tests if the target is colliding with that line, kinda like a raycast that sees through stuff.
It would be nice, mainly because I don't like it when the turrets shoot while adjusting and I would rather have them make sure the target is in front of them before firing.
YT_BlueFlame  [개발자] 2018년 8월 30일 오전 1시 45분 
All planned
JupiterSky 2018년 8월 30일 오후 6시 31분 
Sweet! Glad to hear it!
YT_BlueFlame  [개발자] 2018년 8월 31일 오전 4시 06분 
And all in 1 block
d41337n8r 2018년 9월 4일 오전 11시 53분 
a better and dedicated tracker ai, that will work in battlebots and stuff and make them be able to move better.
M1nzz3 2018년 9월 5일 오전 11시 01분 
maybe a Gun that shoots the new exploding tanks. like a spud gun :D
SometimesitsnotMinecraft 2018년 9월 5일 오후 12시 00분 
Can you make the player imitator block and maybe the AI or special proximity as well that can be coupled by paint color so you can make AI that only seek specific signals that way we can program ai behaviour so it can be told to go to a specific signal where eve it currently is and then return or continue to another distinckt signal
Numero7 Mojeangering 2018년 9월 8일 오전 8시 18분 
JupiterSky 님이 먼저 게시:
Also a sensor of sorts that detects if the target is lined up with the turret, not line of sight, but just something that draws a line straight out from the sensor, using the distance to the closest target as the length, then tests if the target is colliding with that line, kinda like a raycast that sees through stuff.
It would be nice, mainly because I don't like it when the turrets shoot while adjusting and I would rather have them make sure the target is in front of them before firing.
You can connect all of WASD to a NOT gate and when the not gate is on you fire
Ultraagent05 2018년 9월 8일 오전 10시 34분 
an AI that only shoots down flying vehicles, for anti-air-trucks who shoot at aircraft
Sasha Shadowhive 2018년 9월 8일 오전 11시 08분 
Maybe a bit unrelated to the mod, but I would love a block that indicates how fast your vehicle is going in blocks per second
Xeno42 2018년 9월 8일 오전 11시 28분 
smaller tier proc sensors. maybe a 10 and a 20 block range? would be really cool for cannons that fire explosives. you could set one of these to a coulpe of spud guns aimed at the explosive so when the shot gets within a certain distance it would explode. (btw the binary sensor isn't working right now)
『Kauzoniek』 2018년 9월 9일 오전 4시 40분 
A thing that detects if a player or imitator is directly infront of it and it would work in every rotation because i was thinking about doing it using trackers but it could not work very well.
『Kauzoniek』 님이 마지막으로 수정; 2018년 9월 9일 오전 4시 41분
YT_BlueFlame  [개발자] 2018년 9월 9일 오전 9시 33분 
Eh... Unnecessary feature... Just do when nothing is active (will be better in next version)
< >
전체 댓글 66개 중 1~15개 표시 중
페이지당 표시 개수: 1530 50