Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
YT_BlueFlame  [desarrollador] 10 AGO 2018 a las 7:34 a. m.
Intelligentia 2.0 feature requests
If you want any specific AI block in the intelligentia 2.0 mod this is the place to let know. Can be anything from player distance index to team color filtering. Hope I get some good suggestions.
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Mostrando 1-15 de 66 comentarios
theultrasheeplord 25 AGO 2018 a las 2:28 a. m. 
trackers and AIs that only target imitators
JupiterSky 29 AGO 2018 a las 4:55 p. m. 
I was thinking about ways to improve the player indicators, and I suddenly thought "What if they had a color filter?"
My request is for a color whitelist block, where it will add any player indicators of matching color to a whitelist of things to target. You may also attach multiple color whitelist blocks to include multiple colors.
Hope this helps!
JupiterSky 29 AGO 2018 a las 5:02 p. m. 
Also a sensor of sorts that detects if the target is lined up with the turret, not line of sight, but just something that draws a line straight out from the sensor, using the distance to the closest target as the length, then tests if the target is colliding with that line, kinda like a raycast that sees through stuff.
It would be nice, mainly because I don't like it when the turrets shoot while adjusting and I would rather have them make sure the target is in front of them before firing.
YT_BlueFlame  [desarrollador] 30 AGO 2018 a las 1:45 a. m. 
All planned
JupiterSky 30 AGO 2018 a las 6:31 p. m. 
Sweet! Glad to hear it!
YT_BlueFlame  [desarrollador] 31 AGO 2018 a las 4:06 a. m. 
And all in 1 block
d41337n8r 4 SEP 2018 a las 11:53 a. m. 
a better and dedicated tracker ai, that will work in battlebots and stuff and make them be able to move better.
M1nzz3 5 SEP 2018 a las 11:01 a. m. 
maybe a Gun that shoots the new exploding tanks. like a spud gun :D
SometimesitsnotMinecraft 5 SEP 2018 a las 12:00 p. m. 
Can you make the player imitator block and maybe the AI or special proximity as well that can be coupled by paint color so you can make AI that only seek specific signals that way we can program ai behaviour so it can be told to go to a specific signal where eve it currently is and then return or continue to another distinckt signal
Numero7 Mojeangering 8 SEP 2018 a las 8:18 a. m. 
Publicado originalmente por JupiterSky:
Also a sensor of sorts that detects if the target is lined up with the turret, not line of sight, but just something that draws a line straight out from the sensor, using the distance to the closest target as the length, then tests if the target is colliding with that line, kinda like a raycast that sees through stuff.
It would be nice, mainly because I don't like it when the turrets shoot while adjusting and I would rather have them make sure the target is in front of them before firing.
You can connect all of WASD to a NOT gate and when the not gate is on you fire
Ultraagent05 8 SEP 2018 a las 10:34 a. m. 
an AI that only shoots down flying vehicles, for anti-air-trucks who shoot at aircraft
Sasha Shadowhive 8 SEP 2018 a las 11:08 a. m. 
Maybe a bit unrelated to the mod, but I would love a block that indicates how fast your vehicle is going in blocks per second
Xeno42 8 SEP 2018 a las 11:28 a. m. 
smaller tier proc sensors. maybe a 10 and a 20 block range? would be really cool for cannons that fire explosives. you could set one of these to a coulpe of spud guns aimed at the explosive so when the shot gets within a certain distance it would explode. (btw the binary sensor isn't working right now)
『Kauzoniek』 9 SEP 2018 a las 4:40 a. m. 
A thing that detects if a player or imitator is directly infront of it and it would work in every rotation because i was thinking about doing it using trackers but it could not work very well.
Última edición por 『Kauzoniek』; 9 SEP 2018 a las 4:41 a. m.
YT_BlueFlame  [desarrollador] 9 SEP 2018 a las 9:33 a. m. 
Eh... Unnecessary feature... Just do when nothing is active (will be better in next version)
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