Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
 Dette emnet er festet, så det er nok viktig
YT_BlueFlame  [utvikler] 10. aug. 2018 kl. 7.34
Intelligentia 2.0 feature requests
If you want any specific AI block in the intelligentia 2.0 mod this is the place to let know. Can be anything from player distance index to team color filtering. Hope I get some good suggestions.
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theultrasheeplord 25. aug. 2018 kl. 2.28 
trackers and AIs that only target imitators
JupiterSky 29. aug. 2018 kl. 16.55 
I was thinking about ways to improve the player indicators, and I suddenly thought "What if they had a color filter?"
My request is for a color whitelist block, where it will add any player indicators of matching color to a whitelist of things to target. You may also attach multiple color whitelist blocks to include multiple colors.
Hope this helps!
JupiterSky 29. aug. 2018 kl. 17.02 
Also a sensor of sorts that detects if the target is lined up with the turret, not line of sight, but just something that draws a line straight out from the sensor, using the distance to the closest target as the length, then tests if the target is colliding with that line, kinda like a raycast that sees through stuff.
It would be nice, mainly because I don't like it when the turrets shoot while adjusting and I would rather have them make sure the target is in front of them before firing.
YT_BlueFlame  [utvikler] 30. aug. 2018 kl. 1.45 
All planned
JupiterSky 30. aug. 2018 kl. 18.31 
Sweet! Glad to hear it!
YT_BlueFlame  [utvikler] 31. aug. 2018 kl. 4.06 
And all in 1 block
d41337n8r 4. sep. 2018 kl. 11.53 
a better and dedicated tracker ai, that will work in battlebots and stuff and make them be able to move better.
M1nzz3 5. sep. 2018 kl. 11.01 
maybe a Gun that shoots the new exploding tanks. like a spud gun :D
Can you make the player imitator block and maybe the AI or special proximity as well that can be coupled by paint color so you can make AI that only seek specific signals that way we can program ai behaviour so it can be told to go to a specific signal where eve it currently is and then return or continue to another distinckt signal
Opprinnelig skrevet av JupiterSky:
Also a sensor of sorts that detects if the target is lined up with the turret, not line of sight, but just something that draws a line straight out from the sensor, using the distance to the closest target as the length, then tests if the target is colliding with that line, kinda like a raycast that sees through stuff.
It would be nice, mainly because I don't like it when the turrets shoot while adjusting and I would rather have them make sure the target is in front of them before firing.
You can connect all of WASD to a NOT gate and when the not gate is on you fire
Ultraagent05 8. sep. 2018 kl. 10.34 
an AI that only shoots down flying vehicles, for anti-air-trucks who shoot at aircraft
Sasha Shadowhive 8. sep. 2018 kl. 11.08 
Maybe a bit unrelated to the mod, but I would love a block that indicates how fast your vehicle is going in blocks per second
Xeno42 8. sep. 2018 kl. 11.28 
smaller tier proc sensors. maybe a 10 and a 20 block range? would be really cool for cannons that fire explosives. you could set one of these to a coulpe of spud guns aimed at the explosive so when the shot gets within a certain distance it would explode. (btw the binary sensor isn't working right now)
『Kauzoniek』 9. sep. 2018 kl. 4.40 
A thing that detects if a player or imitator is directly infront of it and it would work in every rotation because i was thinking about doing it using trackers but it could not work very well.
Sist redigert av 『Kauzoniek』; 9. sep. 2018 kl. 4.41
YT_BlueFlame  [utvikler] 9. sep. 2018 kl. 9.33 
Eh... Unnecessary feature... Just do when nothing is active (will be better in next version)
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