Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
Player Tracker Wobble
Hey, so i built the Turret just like in the Video. But when i start the turret it tracks me but it wobbles around my playermodel. I Recorded a video of it and uploaded it as unlisted:

https://youtu.be/UPjdULkomNk

Help would be apreciated :)
thanks
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Hello. Did you manage to solve this problem? I could only understand that this is most likely not due to the AI block, because I rearranged it, even replaced it with another one, but the "example turret" continues to hover smoothly. :ashamedensher:
(Sorry for google translation)
Standartenführer の投稿を引用:
Hello. Did you manage to solve this problem? I could only understand that this is most likely not due to the AI block, because I rearranged it, even replaced it with another one, but the "example turret" continues to hover smoothly. :ashamedensher:
(Sorry for google translation)

Hey, My only Solution i found was using the Premade Turret. The guy who made the Mod has a premade Turret Blueprint. when i used this, it worked.
Lord Alucard の投稿を引用:
Standartenführer の投稿を引用:
Hello. Did you manage to solve this problem? I could only understand that this is most likely not due to the AI block, because I rearranged it, even replaced it with another one, but the "example turret" continues to hover smoothly. :ashamedensher:
(Sorry for google translation)

Hey, My only Solution i found was using the Premade Turret. The guy who made the Mod has a premade Turret Blueprint. when i used this, it worked.


Hm-m-m, it's strange. Well, thx for answer :SBpenguin:
The turret wobbles because of how the engines worked in old sm vs new sm, old SM engines could take values BETWEEN 0 and 1 for engine speed, which is what the ai output gives, while the new engines only accept a 0 (off) or 1 (on) value, and the ai can't adjust for this.
icrashedyourcar の投稿を引用:
The turret wobbles because of how the engines worked in old sm vs new sm, old SM engines could take values BETWEEN 0 and 1 for engine speed, which is what the ai output gives, while the new engines only accept a 0 (off) or 1 (on) value, and the ai can't adjust for this.
Hmm, what about mod engines? Maybe turret will work on the mod engine? :SBpenguin:
Thx for information
YT_BlueFlame  [開発者] 2021年10月15日 11時14分 
The vanilla engines no longer accept power levels, so I they can only be on or off, while previously I relied on them going between 0 and 1
Idea: Take the example turret, remove everything but the electric engines, and use the example turret's electric engines as your own.
Hmm, can this AI output use The Modpack's smart engine?
captjlance の投稿を引用:
Idea: Take the example turret, remove everything but the electric engines, and use the example turret's electric engines as your own.
Yup that was my solution
Although the problem are the new vanilla engines as the developer said erlier.
so if you could get a pre survival electric engine as a single part somehow, that would be enough.
最近の変更はBot der Baumeisterが行いました; 2022年3月29日 11時46分
Jews КошкоТрап の投稿を引用:
Hmm, can this AI output use The Modpack's smart engine?
i doubt it. I mean the core input functions of the electric engine and the smart engine are different.
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