Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
Bot der Baumeister 2021년 4월 15일 오전 7시 33분
Player Tracker Wobble
Hey, so i built the Turret just like in the Video. But when i start the turret it tracks me but it wobbles around my playermodel. I Recorded a video of it and uploaded it as unlisted:

https://youtu.be/UPjdULkomNk

Help would be apreciated :)
thanks
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NekooTrap 2021년 5월 29일 오전 4시 20분 
Hello. Did you manage to solve this problem? I could only understand that this is most likely not due to the AI block, because I rearranged it, even replaced it with another one, but the "example turret" continues to hover smoothly. :ashamedensher:
(Sorry for google translation)
Bot der Baumeister 2021년 6월 21일 오후 12시 04분 
Standartenführer 님이 먼저 게시:
Hello. Did you manage to solve this problem? I could only understand that this is most likely not due to the AI block, because I rearranged it, even replaced it with another one, but the "example turret" continues to hover smoothly. :ashamedensher:
(Sorry for google translation)

Hey, My only Solution i found was using the Premade Turret. The guy who made the Mod has a premade Turret Blueprint. when i used this, it worked.
NekooTrap 2021년 6월 23일 오전 3시 48분 
Lord Alucard 님이 먼저 게시:
Standartenführer 님이 먼저 게시:
Hello. Did you manage to solve this problem? I could only understand that this is most likely not due to the AI block, because I rearranged it, even replaced it with another one, but the "example turret" continues to hover smoothly. :ashamedensher:
(Sorry for google translation)

Hey, My only Solution i found was using the Premade Turret. The guy who made the Mod has a premade Turret Blueprint. when i used this, it worked.


Hm-m-m, it's strange. Well, thx for answer :SBpenguin:
johnny! 2021년 7월 6일 오전 7시 45분 
The turret wobbles because of how the engines worked in old sm vs new sm, old SM engines could take values BETWEEN 0 and 1 for engine speed, which is what the ai output gives, while the new engines only accept a 0 (off) or 1 (on) value, and the ai can't adjust for this.
NekooTrap 2021년 7월 10일 오전 2시 42분 
icrashedyourcar 님이 먼저 게시:
The turret wobbles because of how the engines worked in old sm vs new sm, old SM engines could take values BETWEEN 0 and 1 for engine speed, which is what the ai output gives, while the new engines only accept a 0 (off) or 1 (on) value, and the ai can't adjust for this.
Hmm, what about mod engines? Maybe turret will work on the mod engine? :SBpenguin:
Thx for information
YT_BlueFlame  [개발자] 2021년 10월 15일 오전 11시 14분 
The vanilla engines no longer accept power levels, so I they can only be on or off, while previously I relied on them going between 0 and 1
captjlance 2022년 3월 23일 오후 7시 01분 
Idea: Take the example turret, remove everything but the electric engines, and use the example turret's electric engines as your own.
NekooTrap 2022년 3월 24일 오전 8시 41분 
Hmm, can this AI output use The Modpack's smart engine?
Bot der Baumeister 2022년 3월 29일 오전 11시 43분 
captjlance 님이 먼저 게시:
Idea: Take the example turret, remove everything but the electric engines, and use the example turret's electric engines as your own.
Yup that was my solution
Although the problem are the new vanilla engines as the developer said erlier.
so if you could get a pre survival electric engine as a single part somehow, that would be enough.
Bot der Baumeister 님이 마지막으로 수정; 2022년 3월 29일 오전 11시 46분
Bot der Baumeister 2022년 3월 29일 오전 11시 44분 
Jews КошкоТрап 님이 먼저 게시:
Hmm, can this AI output use The Modpack's smart engine?
i doubt it. I mean the core input functions of the electric engine and the smart engine are different.
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