Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
Bot der Baumeister 15 ABR 2021 a las 7:33 a. m.
Player Tracker Wobble
Hey, so i built the Turret just like in the Video. But when i start the turret it tracks me but it wobbles around my playermodel. I Recorded a video of it and uploaded it as unlisted:

https://youtu.be/UPjdULkomNk

Help would be apreciated :)
thanks
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Mostrando 1-10 de 10 comentarios
NekooTrap 29 MAY 2021 a las 4:20 a. m. 
Hello. Did you manage to solve this problem? I could only understand that this is most likely not due to the AI block, because I rearranged it, even replaced it with another one, but the "example turret" continues to hover smoothly. :ashamedensher:
(Sorry for google translation)
Bot der Baumeister 21 JUN 2021 a las 12:04 p. m. 
Publicado originalmente por Standartenführer:
Hello. Did you manage to solve this problem? I could only understand that this is most likely not due to the AI block, because I rearranged it, even replaced it with another one, but the "example turret" continues to hover smoothly. :ashamedensher:
(Sorry for google translation)

Hey, My only Solution i found was using the Premade Turret. The guy who made the Mod has a premade Turret Blueprint. when i used this, it worked.
NekooTrap 23 JUN 2021 a las 3:48 a. m. 
Publicado originalmente por Lord Alucard:
Publicado originalmente por Standartenführer:
Hello. Did you manage to solve this problem? I could only understand that this is most likely not due to the AI block, because I rearranged it, even replaced it with another one, but the "example turret" continues to hover smoothly. :ashamedensher:
(Sorry for google translation)

Hey, My only Solution i found was using the Premade Turret. The guy who made the Mod has a premade Turret Blueprint. when i used this, it worked.


Hm-m-m, it's strange. Well, thx for answer :SBpenguin:
johnny! 6 JUL 2021 a las 7:45 a. m. 
The turret wobbles because of how the engines worked in old sm vs new sm, old SM engines could take values BETWEEN 0 and 1 for engine speed, which is what the ai output gives, while the new engines only accept a 0 (off) or 1 (on) value, and the ai can't adjust for this.
NekooTrap 10 JUL 2021 a las 2:42 a. m. 
Publicado originalmente por icrashedyourcar:
The turret wobbles because of how the engines worked in old sm vs new sm, old SM engines could take values BETWEEN 0 and 1 for engine speed, which is what the ai output gives, while the new engines only accept a 0 (off) or 1 (on) value, and the ai can't adjust for this.
Hmm, what about mod engines? Maybe turret will work on the mod engine? :SBpenguin:
Thx for information
YT_BlueFlame  [desarrollador] 15 OCT 2021 a las 11:14 a. m. 
The vanilla engines no longer accept power levels, so I they can only be on or off, while previously I relied on them going between 0 and 1
captjlance 23 MAR 2022 a las 7:01 p. m. 
Idea: Take the example turret, remove everything but the electric engines, and use the example turret's electric engines as your own.
NekooTrap 24 MAR 2022 a las 8:41 a. m. 
Hmm, can this AI output use The Modpack's smart engine?
Bot der Baumeister 29 MAR 2022 a las 11:43 a. m. 
Publicado originalmente por captjlance:
Idea: Take the example turret, remove everything but the electric engines, and use the example turret's electric engines as your own.
Yup that was my solution
Although the problem are the new vanilla engines as the developer said erlier.
so if you could get a pre survival electric engine as a single part somehow, that would be enough.
Última edición por Bot der Baumeister; 29 MAR 2022 a las 11:46 a. m.
Bot der Baumeister 29 MAR 2022 a las 11:44 a. m. 
Publicado originalmente por Jews КошкоТрап:
Hmm, can this AI output use The Modpack's smart engine?
i doubt it. I mean the core input functions of the electric engine and the smart engine are different.
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