Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Pyrokinetic: Reignited - Class Overhaul (CLASSIC EDITION)
 This topic has been pinned, so it's probably important
Odinblade  [developer] 22 Jul, 2018 @ 11:14am
Bug Reports and Known Issues
Found a bug relating to this mod? Please report it here so that I can work on rectifying the issue.

Be sure to provide as much detail about the bug so I can squash it easily!

PLEASE NOTE: Whilst this mod may cause incompatabilities with others, please ensure before reporting that the bug is caused specifically by this mod and not another. Thanks!
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Showing 1-15 of 18 comments
dzediker1204 25 Jul, 2018 @ 1:45pm 
In the creation menu one of the new spells (Pyrohelix) is marked as a question mark. i can still choose the spell as one of the starter abilities but when try to use the spell i can not target anyone with it. When I target the ground my character will go through the animation of using the spell but nothing otherwise happens. Im not sure if im the only one that has had this bug happen.
Odinblade  [developer] 25 Jul, 2018 @ 1:51pm 
Originally posted by dzediker1204:
In the creation menu one of the new spells (Pyrohelix) is marked as a question mark. i can still choose the spell as one of the starter abilities but when try to use the spell i can not target anyone with it. When I target the ground my character will go through the animation of using the spell but nothing otherwise happens. Im not sure if im the only one that has had this bug happen.
Hi there! Pyrohelix is a scrapped spell I was working on and I seem to have forgotten to remove it as a starter skill! For now, I would avoid picking it up. Will patch it out tomorrow. Thanks for reporting!
dzediker1204 26 Jul, 2018 @ 12:39pm 
No problem all of your mods ive used have been awsome so im glad to be able to help. And the spell discription made that spell seem crazy anyway.
Odinblade  [developer] 26 Jul, 2018 @ 2:44pm 
Originally posted by dzediker1204:
No problem all of your mods ive used have been awsome so im glad to be able to help. And the spell discription made that spell seem crazy anyway.
Thank you! Just rolled the new patch out - thanks again for letting me know! :steamhappy:
midgetstab 31 Jul, 2018 @ 9:37pm 
@Odinblade when making new characters my friend went lonewolf and two points into pyro and had access to the spell Inflame at level one. Thought that may not be working as intended.
Odinblade  [developer] 1 Aug, 2018 @ 12:02am 
Originally posted by midgetstab:
@Odinblade when making new characters my friend went lonewolf and two points into pyro and had access to the spell Inflame at level one. Thought that may not be working as intended.
Hey! Thanks for letting me know - will be a quick fix so expect to see it on Thursday. :steamhappy:
Krotah 10 Aug, 2018 @ 9:34am 
Condemning Explosion seems to be only a corpse targeting skill. It doesnt seem to want to target an actual alive character and when I do select the corpse it seems to only do the *alive* damage (ie it says targeting the corpse will do 300 damage but itll only do the damage of the alive target which is around 100)
Odinblade  [developer] 10 Aug, 2018 @ 10:50am 
Originally posted by FallonFortress:
Condemning Explosion seems to be only a corpse targeting skill. It doesnt seem to want to target an actual alive character and when I do select the corpse it seems to only do the *alive* damage (ie it says targeting the corpse will do 300 damage but itll only do the damage of the alive target which is around 100)
Thanks for reporting! Couple of quick questions:
  • Regarding not being able to target non-corpse characters, do they have 3 or more stacks of Scorch when you're trying to target them?
  • Is it a particular corpse (i.e. a boss corpse etc.) or just one from a normal enemy?

[UPDATE] I've fixed the issue where the skill was applying the wrong damage if used on a corpse and I'll push a patch soon. I believe the targetting is still fine on my end - remember as per the tooltip it has to be a target with 3 or more Scorch stacks!
Last edited by Odinblade; 10 Aug, 2018 @ 11:43am
Krotah 10 Aug, 2018 @ 11:58am 
Originally posted by Odinblade:
Originally posted by FallonFortress:
Condemning Explosion seems to be only a corpse targeting skill. It doesnt seem to want to target an actual alive character and when I do select the corpse it seems to only do the *alive* damage (ie it says targeting the corpse will do 300 damage but itll only do the damage of the alive target which is around 100)
Thanks for reporting! Couple of quick questions:
  • Regarding not being able to target non-corpse characters, do they have 3 or more stacks of Scorch when you're trying to target them?
  • Is it a particular corpse (i.e. a boss corpse etc.) or just one from a normal enemy?

[UPDATE] I've fixed the issue where the skill was applying the wrong damage if used on a corpse and I'll push a patch soon. I believe the targetting is still fine on my end - remember as per the tooltip it has to be a target with 3 or more Scorch stacks!

Okay, I was just blind and didnt read the tooltip properly! I've just tested it and the Non-Corpse targeting works with the 3 or more stacks so that was a fault on my end
With the corpses they weren't bosses they were basic enemies such as magisters and the source hounds and id tried it with a few other bodies too like decomposing skeletons
Odinblade  [developer] 10 Aug, 2018 @ 11:59am 
Originally posted by FallonFortress:
Originally posted by Odinblade:
Thanks for reporting! Couple of quick questions:
  • Regarding not being able to target non-corpse characters, do they have 3 or more stacks of Scorch when you're trying to target them?
  • Is it a particular corpse (i.e. a boss corpse etc.) or just one from a normal enemy?

[UPDATE] I've fixed the issue where the skill was applying the wrong damage if used on a corpse and I'll push a patch soon. I believe the targetting is still fine on my end - remember as per the tooltip it has to be a target with 3 or more Scorch stacks!

Okay, I was just blind and didnt read the tooltip properly! I've just tested it and the Non-Corpse targeting works with the 3 or more stacks so that was a fault on my end
With the corpses they weren't bosses they were basic enemies such as magisters and the source hounds and id tried it with a few other bodies too like decomposing skeletons
Hehe no worries - I'll push that fix later today! Thanks again for bringing this to my attention! :steamhappy:
Krotah 10 Aug, 2018 @ 12:02pm 
No problem! Pyro is probably my favourite class in DOS2 and this Class Overhaul just made it so much better! Keep up the good work!
Zosh_B 16 Sep, 2018 @ 8:19am 
Hey Me again ... starting to sound like an adoring fan buttt big fan great work etc etc .I seem to Be faced with the problem of all mods i have from you that have skillbooks tweaked.They seem to be loading a "?" it still has the text and stats and i can even activate them . all mods are on and accounted for.I've tried reloading and moving and restarting client.Not to sure what next move would be
Odinblade  [developer] 16 Sep, 2018 @ 8:23am 
Originally posted by Zosh_B:
Hey Me again ... starting to sound like an adoring fan buttt big fan great work etc etc .I seem to Be faced with the problem of all mods i have from you that have skillbooks tweaked.They seem to be loading a "?" it still has the text and stats and i can even activate them . all mods are on and accounted for.I've tried reloading and moving and restarting client.Not to sure what next move would be
Hey again! Is this for the classic version or DE? If it’s for DE there is a new required mod for it to work correctly. The link to it is on each of my DE mod pages. Thanks :)
Zosh_B 16 Sep, 2018 @ 8:34am 
Yeah playing de with de mods !Also thanks !
BloodyMagpie 18 Sep, 2018 @ 12:23am 
Hey there. I recently picked up the Helaene class mods for Divinity but now the modified spells in this, the hydrosphist rework and the Spectre and Umbra custom classes are marked as question marks. I haven't attempted to use them yet, as finding them like that in the character creation menu was concerning. Is there an issue between the custom classes that I'm unaware of? Must I only use either Helaene's stuff or Odinblade's stuff?
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