Space Engineers

Space Engineers

Boom Box (Virus Script)
Bullet Force  [개발자] 2018년 8월 31일 오전 9시 04분
Behaviour Requests
Post any requests for new and interesting behaviours here.
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tommorox2345 2018년 9월 7일 오후 9시 13분 
one that scans for other ships of the same team and either shoots or runs into them
Bullet Force  [개발자] 2018년 9월 9일 오전 6시 15분 
Behaviour 65 (Lidar Scan) does most of that except for shooting.
Biscone 2018년 10월 13일 오후 5시 50분 
how about a spreading feature that converts other program blocks leading to even more chaos? if included with behavior 5 it will be even better
Bullet Force  [개발자] 2018년 10월 13일 오후 7시 03분 
This can't be done unfortunetly with the current API. The best that can be done is to activate program blocks that already have the virus in them or run other program blocks that have scripts in them.
RoyalWaffles 2019년 12월 3일 오전 9시 43분 
This is one scary ass script, any way to sort of remotely transplant it into enemy ships?
Niceguygamer 2020년 8월 8일 오후 11시 38분 
Exception List
Niceguygamer 2020년 8월 8일 오후 11시 39분 
I think this will help if your doing a all options behaviors. If you don't want a specific behavior to function.
Bullet Force  [개발자] 2020년 8월 8일 오후 11시 41분 
That's a good idea. I'll work on adding that.
Niceguygamer 2020년 8월 8일 오후 11시 46분 
ok thx :)
anzellott 2021년 2월 13일 오전 8시 23분 
Maybe Make The Gyros And Thrusters Override Strongly In Random Ways Very Rapidly, Making The Ships Have A Seizure
Liera 2021년 5월 3일 오후 5시 02분 
Letting this script mess around with artificial gravity would be a great addition
HeadWood 2022년 1월 18일 오전 10시 51분 
what about printing warhead missiles and other annoyances to attack itself, or printing a small cargo barge that flies to a specific point for you to pick up?
also jump drive activation at random points away from civilisation, or into heavily armed enemies?
Bullet Force  [개발자] 2022년 1월 19일 오전 12시 38분 
Catish 님이 먼저 게시:
what about printing warhead missiles and other annoyances to attack itself, or printing a small cargo barge that flies to a specific point for you to pick up?
also jump drive activation at random points away from civilisation, or into heavily armed enemies?
Unfortunetly scripts are very limited in how they can interact with blueprints/projectors. At most it can turn on a projector that already has a blueprint loaded in it and rotate it move it around.

It is not currently possible to tell a projector via a script to load a specific blueprint, that has to be done manually by a player.
HeadWood 2022년 2월 24일 오전 11시 07분 
Ah well, worth a try. thanks for the feedback!

Bullet Force 님이 먼저 게시:
Catish 님이 먼저 게시:
what about printing warhead missiles and other annoyances to attack itself, or printing a small cargo barge that flies to a specific point for you to pick up?
also jump drive activation at random points away from civilisation, or into heavily armed enemies?
Unfortunetly scripts are very limited in how they can interact with blueprints/projectors. At most it can turn on a projector that already has a blueprint loaded in it and rotate it move it around.

It is not currently possible to tell a projector via a script to load a specific blueprint, that has to be done manually by a player.
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