Space Engineers

Space Engineers

Boom Box (Virus Script)
Bullet Force  [producent] 31 sierpnia 2018 o 9:04
Behaviour Requests
Post any requests for new and interesting behaviours here.
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Wyświetlanie 1-14 z 14 komentarzy
tommorox2345 7 września 2018 o 21:13 
one that scans for other ships of the same team and either shoots or runs into them
Bullet Force  [producent] 9 września 2018 o 6:15 
Behaviour 65 (Lidar Scan) does most of that except for shooting.
Biscone 13 października 2018 o 17:50 
how about a spreading feature that converts other program blocks leading to even more chaos? if included with behavior 5 it will be even better
Bullet Force  [producent] 13 października 2018 o 19:03 
This can't be done unfortunetly with the current API. The best that can be done is to activate program blocks that already have the virus in them or run other program blocks that have scripts in them.
RoyalWaffles 3 grudnia 2019 o 9:43 
This is one scary ass script, any way to sort of remotely transplant it into enemy ships?
Niceguygamer 8 sierpnia 2020 o 23:38 
Exception List
Niceguygamer 8 sierpnia 2020 o 23:39 
I think this will help if your doing a all options behaviors. If you don't want a specific behavior to function.
Bullet Force  [producent] 8 sierpnia 2020 o 23:41 
That's a good idea. I'll work on adding that.
Niceguygamer 8 sierpnia 2020 o 23:46 
ok thx :)
anzellott 13 lutego 2021 o 8:23 
Maybe Make The Gyros And Thrusters Override Strongly In Random Ways Very Rapidly, Making The Ships Have A Seizure
Liera 3 maja 2021 o 17:02 
Letting this script mess around with artificial gravity would be a great addition
HeadWood 18 stycznia 2022 o 10:51 
what about printing warhead missiles and other annoyances to attack itself, or printing a small cargo barge that flies to a specific point for you to pick up?
also jump drive activation at random points away from civilisation, or into heavily armed enemies?
Bullet Force  [producent] 19 stycznia 2022 o 0:38 
Początkowo opublikowane przez Catish:
what about printing warhead missiles and other annoyances to attack itself, or printing a small cargo barge that flies to a specific point for you to pick up?
also jump drive activation at random points away from civilisation, or into heavily armed enemies?
Unfortunetly scripts are very limited in how they can interact with blueprints/projectors. At most it can turn on a projector that already has a blueprint loaded in it and rotate it move it around.

It is not currently possible to tell a projector via a script to load a specific blueprint, that has to be done manually by a player.
HeadWood 24 lutego 2022 o 11:07 
Ah well, worth a try. thanks for the feedback!

Początkowo opublikowane przez Bullet Force:
Początkowo opublikowane przez Catish:
what about printing warhead missiles and other annoyances to attack itself, or printing a small cargo barge that flies to a specific point for you to pick up?
also jump drive activation at random points away from civilisation, or into heavily armed enemies?
Unfortunetly scripts are very limited in how they can interact with blueprints/projectors. At most it can turn on a projector that already has a blueprint loaded in it and rotate it move it around.

It is not currently possible to tell a projector via a script to load a specific blueprint, that has to be done manually by a player.
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Wyświetlanie 1-14 z 14 komentarzy
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