Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
There are several ways a mod can affect buildings.
Unlimited Tier 4 Boshin modifies the building table directly; assuming the mod you're subscribed to also modifies the building table, it would thus likely not be compatible, due to both mods modifying the same piece of code. The mod loaded last would probably be the one who's changes appear the most.
Of course, this doesn't really matter when it's a matter of a building mod that has new buildings. Seeing as how new buildings don't affect the same buildings in this mod, both mods should, in theory, be compatible.
However, said building-cost reduction mod might modify a different table that instead applies a buff on a clan. Since it's not directly modifying the building table, it would thus be compatible with Unlimited Tier 4 Boshin or any other building mod that only affects the building table.
Something like a building mod shouldn't need to have a new game start; typically only files that do something like modify the start position of armies or add in new territories, those type of mods typically mention if they require a new game in the description though.