Divinity: Original Sin 2

Divinity: Original Sin 2

Attribute Insanity 3.0 - Definitive Edition
 This topic has been pinned, so it's probably important
Kalavinka  [developer] 3 Sep, 2018 @ 12:27am
Frequently Asked Questions - check here first!
Because the description has a character limit, here are some common questions/concerns asked:

My stat tooltips say "+0%". Is this normal?

Yep! By default, those tooltips display, let's say, % damage for Strength weapons on Strength. Might does not increase damage with str weapons - it increases damage with all attacks. The other 0% cases occur on a similar principle.

In short, your mod is fine.

X is really broken right now!

Don't let this being here deter you from giving feedback! I really appreciate it. I just wanted to let you know that I'm already planning to work on:

  • Aerothurge (OP)
  • Leadership (Arguably OP, completely boring)
  • Might and Magic's armor increases (and their generally being almost identical)

The attribute and ability names aren't right ingame.

This either means you didn't enable your mod in main menu (sometimes it disables after an update) or you have a mod installed that overwrites the English localization file, e.g. Divine Talent Pack. If that's the case, the mod will still work fine and you can refer to this mod page for info on what each attribute/skill does.

What happens to enemy damage if they don't benefit from Might, Speed or Magic?

Enemies get an 8% damage increase calculated with half of their Might, Speed and Magic rounded down. This means most enemies will do the same damage as in the base game but will be a bit more versatile i.e. they'll have the same increase to all attack types and consequently hurt more with grenades.

Some enemies will do slightly less damage than base, some slightly more.

I'm not seeing any boost from Duelist.

Duelist applies only during combat.

I thought that bug X was fixed, what do?

Try disabling the mod, loading your game, saving your game, enabling the mod and then loading your save file. Sometimes the game just does not correctly update data from mods.
Last edited by Kalavinka; 30 Sep, 2018 @ 6:56am
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Showing 1-15 of 18 comments
Embryo Selection 16 Sep, 2018 @ 11:53pm 
I have this game on GOG, would you mind terribly putting this mod on the nexus so it is available to non-steam users?
Kalavinka  [developer] 22 Sep, 2018 @ 7:01am 
This needs bumping.

Also, I'll not be putting it on Nexus in any hurry. I'll want to make sure this next upcoming update isn't broken first.
Kalavinka  [developer] 22 Sep, 2018 @ 12:26pm 
{LINK REMOVED} This workshop downloader is reported as working successfully with Steam Workshop. Good luck.
Embryo Selection 22 Sep, 2018 @ 1:00pm 
I'll give it a go, thanks
YakenChan 3 Oct, 2018 @ 12:26pm 
Does Might (Damage Boost) work on Modded & Vanilla Summons aswell?
it didnt seem to increase the dmg by much, but I only tested with a few points in Fort Joy.

Incarnate and other summons are AI controlled, Some are Player controlled.
Last edited by YakenChan; 3 Oct, 2018 @ 1:33pm
Snem 26 Nov, 2018 @ 1:01pm 
Will this mod be playable gm mode ? :)
Kalavinka  [developer] 26 Nov, 2018 @ 1:47pm 
Not in the foreseeable future, I'm afraid. I have a full time job and another mod project I'm working on in the very little time I do spend modding.
Lemillion 30 Dec, 2018 @ 6:48am 
hay, I tried this mod and had also the problem that some attributs are not buffed or is this just a bag and then mod is working ?
Artaazar 5 Jan, 2019 @ 2:03pm 
@Kalavinka Hello!
Can you share FX_AR_WarfareChain.lsefx file?
I'm trying to create a separate skill Chain Pull :)
Alex Roubini 6 Mar, 2019 @ 9:35am 
does int. increase spell damage? Or should i put points in str?
RIT842 10 Oct, 2019 @ 7:37am 
so should i stop getting voidtouched at 10th rank?
Kalavinka  [developer] 10 Oct, 2019 @ 10:08am 
Pretty much.
Rune 15 Dec, 2019 @ 1:06am 
Is that a way to have only the attributes (Might, Speed, Perception..) and none of the other stuff?

Also, can you teach us how to make custom attributes?
Cali 28 Jul, 2020 @ 2:08pm 
How were you able to mod the attributes in such a way?

Wondering for a personal project for myself and some friends.
Kalavinka  [developer] 28 Jul, 2020 @ 5:10pm 
Originally posted by Cali:
How were you able to mod the attributes in such a way?

Wondering for a personal project for myself and some friends.

Attributes can't be directly modded. But what I did is I created status effects with no icons, meaning they're invisible, that apply hidden bonuses to characters such as +% damage. I then used story scripting to assign attributes based on points in Strength for example (Might in Attribute Insanity).

I used Story script for the rest of the effects like Speed's attack doubling.
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