Divinity: Original Sin 2

Divinity: Original Sin 2

Attribute Insanity 3.0 - Definitive Edition
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Kalavinka  [개발자] 2018년 9월 3일 오전 12시 27분
Frequently Asked Questions - check here first!
Because the description has a character limit, here are some common questions/concerns asked:

My stat tooltips say "+0%". Is this normal?

Yep! By default, those tooltips display, let's say, % damage for Strength weapons on Strength. Might does not increase damage with str weapons - it increases damage with all attacks. The other 0% cases occur on a similar principle.

In short, your mod is fine.

X is really broken right now!

Don't let this being here deter you from giving feedback! I really appreciate it. I just wanted to let you know that I'm already planning to work on:

  • Aerothurge (OP)
  • Leadership (Arguably OP, completely boring)
  • Might and Magic's armor increases (and their generally being almost identical)

The attribute and ability names aren't right ingame.

This either means you didn't enable your mod in main menu (sometimes it disables after an update) or you have a mod installed that overwrites the English localization file, e.g. Divine Talent Pack. If that's the case, the mod will still work fine and you can refer to this mod page for info on what each attribute/skill does.

What happens to enemy damage if they don't benefit from Might, Speed or Magic?

Enemies get an 8% damage increase calculated with half of their Might, Speed and Magic rounded down. This means most enemies will do the same damage as in the base game but will be a bit more versatile i.e. they'll have the same increase to all attack types and consequently hurt more with grenades.

Some enemies will do slightly less damage than base, some slightly more.

I'm not seeing any boost from Duelist.

Duelist applies only during combat.

I thought that bug X was fixed, what do?

Try disabling the mod, loading your game, saving your game, enabling the mod and then loading your save file. Sometimes the game just does not correctly update data from mods.
Kalavinka 님이 마지막으로 수정; 2018년 9월 30일 오전 6시 56분
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Embryo Selection 2018년 9월 16일 오후 11시 53분 
I have this game on GOG, would you mind terribly putting this mod on the nexus so it is available to non-steam users?
Kalavinka  [개발자] 2018년 9월 22일 오전 7시 01분 
This needs bumping.

Also, I'll not be putting it on Nexus in any hurry. I'll want to make sure this next upcoming update isn't broken first.
Kalavinka  [개발자] 2018년 9월 22일 오후 12시 26분 
{링크가 삭제되었습니다} This workshop downloader is reported as working successfully with Steam Workshop. Good luck.
Embryo Selection 2018년 9월 22일 오후 1시 00분 
I'll give it a go, thanks
YakenChan 2018년 10월 3일 오후 12시 26분 
Does Might (Damage Boost) work on Modded & Vanilla Summons aswell?
it didnt seem to increase the dmg by much, but I only tested with a few points in Fort Joy.

Incarnate and other summons are AI controlled, Some are Player controlled.
YakenChan 님이 마지막으로 수정; 2018년 10월 3일 오후 1시 33분
Snem 2018년 11월 26일 오후 1시 01분 
Will this mod be playable gm mode ? :)
Kalavinka  [개발자] 2018년 11월 26일 오후 1시 47분 
Not in the foreseeable future, I'm afraid. I have a full time job and another mod project I'm working on in the very little time I do spend modding.
Lemillion 2018년 12월 30일 오전 6시 48분 
hay, I tried this mod and had also the problem that some attributs are not buffed or is this just a bag and then mod is working ?
Artaazar 2019년 1월 5일 오후 2시 03분 
@Kalavinka Hello!
Can you share FX_AR_WarfareChain.lsefx file?
I'm trying to create a separate skill Chain Pull :)
Alex Roubini 2019년 3월 6일 오전 9시 35분 
does int. increase spell damage? Or should i put points in str?
RIT842 2019년 10월 10일 오전 7시 37분 
so should i stop getting voidtouched at 10th rank?
Kalavinka  [개발자] 2019년 10월 10일 오전 10시 08분 
Pretty much.
Rune 2019년 12월 15일 오전 1시 06분 
Is that a way to have only the attributes (Might, Speed, Perception..) and none of the other stuff?

Also, can you teach us how to make custom attributes?
Cali 2020년 7월 28일 오후 2시 08분 
How were you able to mod the attributes in such a way?

Wondering for a personal project for myself and some friends.
Kalavinka  [개발자] 2020년 7월 28일 오후 5시 10분 
Cali 님이 먼저 게시:
How were you able to mod the attributes in such a way?

Wondering for a personal project for myself and some friends.

Attributes can't be directly modded. But what I did is I created status effects with no icons, meaning they're invisible, that apply hidden bonuses to characters such as +% damage. I then used story scripting to assign attributes based on points in Strength for example (Might in Attribute Insanity).

I used Story script for the rest of the effects like Speed's attack doubling.
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