Call to Arms

Call to Arms

Work In Progress ManHunt
Tjdagger  [developer] 4 Oct, 2018 @ 4:13am
Bug Reports.
Post any bugs you find here.
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Showing 1-5 of 5 comments
Peanut 4 Oct, 2018 @ 5:27am 
The G3A4 Rifle shows as a "! box" (that its missing textures i think, have not yet tried if i can actually equip it, will do now).

Update: Actually the G3A7, pic displayed below for info when equipped.

https://steamuserimages-a.akamaihd.net/ugc/951840457005451316/8D4323465283D5E269B207383363E0FD48AEF269/


Last edited by Peanut; 4 Oct, 2018 @ 5:36am
Tjdagger  [developer] 4 Oct, 2018 @ 6:04am 
Thanks Peanut NL,
Can you tell me if your using any other mods, or if your using the beta version?
I suspect the model may be effected by a conflicting file.

I am currently developing this without the beta. As the beta can change frequently. But this will help me decide if I need to isolate some files and put them aside just in case they are removed when the beta versions become mainstream.
Last edited by Tjdagger; 4 Oct, 2018 @ 6:08am
Peanut 4 Oct, 2018 @ 6:07am 
Ow yea sorry mb, im indeed using the Deluxe edition open beta version (1.003.0). In this version the ammo count of all weapons is also not decreasing, and the Saiga 12 Gauge has a weird model (although ofcourse this might be different in the non-beta version).

Edit: No other mods though. I'll opt out of Open beta for further testing.
Last edited by Peanut; 4 Oct, 2018 @ 6:09am
Tjdagger  [developer] 4 Oct, 2018 @ 6:12am 
Thanks for the heads up, guns and ammo have been a constant issue as the game continues to evolve. But it's not a bad thing. Just one more thing to be mindful of.
Peanut 4 Oct, 2018 @ 6:40am 
Jup. In the regular (non-beta) version the ammo count still does not decrease in your mod. The models are back to normal now (both the S12K and G3A7 work fine now). I know of the gun issues yea, since a lot of other mods also have gun model issues etc.

Btw, big fan of your Men of War / CTA work, keep it up!
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