Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm tempted to kill any pawn on the ship as they would have died from old age during the trip.
Hrm, thought: How about a 3 step process:
1. If any cryptosleep caskets are available, put the pawn in there.
2. Calculate the time the jump will take (random of 1 year to 100 years).
3. Have any loose pawns try to eat until the food runs out and they starve, they die of old age, or the "destination is reached". Adjust biological age to suit.
Do all that when the ship is loaded. That way it supports older ship saves. I can also fix their mind state so they sleep if they survive.
I'm up for putting them in the cryptosleep and if no room just killing them though :)