Stellaris

Stellaris

Reaper civilization ancient Vault 2.8.1
VS-lockon  [developer] 13 Jan, 2019 @ 5:00pm
bug report
no a mod conflict dose not count. i don't care if a mod Doesn't work with my stuff. on top of that im the only guy doing this and my coding skill is Limited at best
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Showing 1-15 of 26 comments
Marelo 13 Jan, 2019 @ 5:03pm 
vai la
Sovereign 26 Jan, 2019 @ 8:44pm 
Does anyone else have a resource requirement for resources that dont appear to be in game, one that looks like a red shaded crystal, dark matter and alloy symbol?
VS-lockon  [developer] 27 Jan, 2019 @ 4:50am 
this is not a bug them you need a https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595876588 to see how many you have you need and you get them form megastructures and planet building mate and dark matter it called stable antimatter
Last edited by VS-lockon; 27 Jan, 2019 @ 4:51am
VS-lockon  [developer] 27 Jan, 2019 @ 4:53am 
why this is is bc i trying make it 100 compatible with other mod right now there 2 mod that it incompatible with
Last edited by VS-lockon; 27 Jan, 2019 @ 4:54am
VS-lockon  [developer] 27 Jan, 2019 @ 4:55am 
sigh why no one read the DESCRIPTION some time or read the updates notes
Last edited by VS-lockon; 27 Jan, 2019 @ 4:56am
VS-lockon  [developer] 27 Jan, 2019 @ 4:58am 
and that alloy symbol is recolored and call Adamantium
VS-lockon  [developer] 27 Jan, 2019 @ 4:58am 
red crystal called Tasrydine
Last edited by VS-lockon; 27 Jan, 2019 @ 4:58am
VS-lockon  [developer] 27 Jan, 2019 @ 5:01am 
please ppl be for you post in there read the DESCRIPTION be for posting a bug bc the bug you may have is a mod conflict or a new feature and im only one guy so getting this 100 compatible is hard. yes it on my to do list but i olny one guy and only started modding last year so ya
Last edited by VS-lockon; 27 Jan, 2019 @ 5:03am
VS-lockon  [developer] 27 Jan, 2019 @ 9:36am 
and ps Sovereign im not trying be mean it just this second time some one did not read the DESCRIPTION
Last edited by VS-lockon; 27 Jan, 2019 @ 9:36am
Sovereign 27 Jan, 2019 @ 12:10pm 
Ahh i see... XD Xp
VS-lockon  [developer] 1 Feb, 2019 @ 5:12am 
@Sovereign and ever one esle please look at the plan up date
NoGutsNoGlory 5 Feb, 2019 @ 6:04am 
My units will be able to only attack once and then will no longer attack enemies if i have your mod on. Not sure why. Will disable this mod for now but keep an eye on it for the future.
VS-lockon  [developer] 5 Feb, 2019 @ 6:55am 
umm @NoGutsNoGlory did you just put the Reaper Kinetic Cannon on because the Reaper Kinetic Cannon have a long fire rate i mean they only fire a bout once ever 25 days meaning the Reaper Kinetic Cannon only meant for one ship each mean you meant to have one Reaper Kinetic Cannon and the rest Reaper Artillery Cannon or Reaper Shredder Cannon
VS-lockon  [developer] 5 Feb, 2019 @ 6:59am 
and why i'm telling you this because i play with mod regular and i have not ran it to the bug only time i ever did run in to what you are referring to is when i had a ship with just Reaper Kinetic Cannon
Last edited by VS-lockon; 5 Feb, 2019 @ 6:59am
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