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Een vertaalprobleem melden
Today I came across a map I have never seen before, looking somewhat like the one next to the last picture in your screenshots. It had a large building on one side with two automated turrets on the roof (maybe those are randomly generated?) and what might have been a broad road roughly in the middle of the map. I'm saying "might" as there was just a large blank white space that could not be crossed - missing tiles/textures obviously - so I had to move my squad around. I've never seen this map before, nor did I have this issue with any others maps before. I have a couple of other mods that change gameplay, enemies etc. but I don't think any of those add maps, so perhaps you could check?
With how different the maps are from what the rest of XCOM 2 maps, I'm not surprised the RNG for map generation got a little confused
No crates spawned on the map to extract so I failed the mission. Also FPS was appalling, I assume because of the crates problem.
I've edited XComPlots.ini to remove the SupplyExtraction Objective Tags for that plot.