安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Today I came across a map I have never seen before, looking somewhat like the one next to the last picture in your screenshots. It had a large building on one side with two automated turrets on the roof (maybe those are randomly generated?) and what might have been a broad road roughly in the middle of the map. I'm saying "might" as there was just a large blank white space that could not be crossed - missing tiles/textures obviously - so I had to move my squad around. I've never seen this map before, nor did I have this issue with any others maps before. I have a couple of other mods that change gameplay, enemies etc. but I don't think any of those add maps, so perhaps you could check?
With how different the maps are from what the rest of XCOM 2 maps, I'm not surprised the RNG for map generation got a little confused
No crates spawned on the map to extract so I failed the mission. Also FPS was appalling, I assume because of the crates problem.
I've edited XComPlots.ini to remove the SupplyExtraction Objective Tags for that plot.