Source Filmmaker

Source Filmmaker

Mario - SSBU
The B0tler Did It  [developer] 29 Dec, 2018 @ 4:09pm
Suggestions, Bugs, And Others
Post here if you have a request in my power, found an issue with the model, or just have something else you'd like to ask! I'm active and should respond to anything pretty soon. Since it's been asked before, an "artwork contributions" discussion will be separate.
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Showing 1-15 of 28 comments
kris 29 Dec, 2018 @ 5:06pm 
The texture on the mustache is wrong. It should be plain gray. (Same with the eyebrows)
Last edited by kris; 29 Dec, 2018 @ 5:10pm
Hytusk 30 Dec, 2018 @ 5:40am 
How about Cappy and the coins? I'm pretty sure Cappy may just be his eyes HOWEVER you could make them bone mergable to the hat?
AtomicSFM 30 Dec, 2018 @ 6:07am 
the eyes are a bit too high.
The B0tler Did It  [developer] 30 Dec, 2018 @ 7:25am 
@praise the sun Cappy is indeed just his eyes (makes sense, but whatever), and he's planned to be done eventually. I haven't found mario's coins in the files, but they're likely somewhere, so I can give that a try.
@AtomicSFM You're right, that's my fault. I'm still figuring out how QC eyes work, so I'm working on fixing that.
Paraspikey 30 Dec, 2018 @ 7:53am 
Fox?
BaconMan2002 30 Dec, 2018 @ 5:40pm 
i cant find his textures on the materials folder, its not there at all, pls fix this
The B0tler Did It  [developer] 30 Dec, 2018 @ 5:55pm 
Originally posted by timrblxnmore:
i cant find his textures on the materials folder, its not there at all, pls fix this
Which textures? How so? Do you have the right path?
BaconMan2002 30 Dec, 2018 @ 6:12pm 
Originally posted by RPG Shoulder Devil:
Originally posted by timrblxnmore:
i cant find his textures on the materials folder, its not there at all, pls fix this
Which textures? How so? Do you have the right path?

wait nvm, it was outside of the "Models" folder, though there's a problem with his head when i'm importing this to blender, his head is all merged when import it, you should get separate mdl files for all the head variants if you want
Amazinator 1 Jan, 2019 @ 5:57am 
If you all are worrying about the eyes, move the viewTarget bone down. It's the best method.
Ace- 5 Jan, 2019 @ 12:31pm 
u can easly make hiden body group for cappy's eyes and then u put a show_eyes or a hide_cappy option that's the solution
eyes are ♥♥♥♥♥♥
Suzuki Joe 5 Jan, 2019 @ 3:34pm 
The model from the previews looks a tad low poly from the fingers, arms, and face. Is that the case or am i in the wrong.
The B0tler Did It  [developer] 5 Jan, 2019 @ 6:24pm 
Originally posted by bilson:
eyes are ♥♥♥♥♥♥

Sure are, working on that. They’re buggy but should get the job done for now.


Originally posted by SUPERSONIC129:
The model from the previews looks a tad low poly from the fingers, arms, and face. Is that the case or am i in the wrong.

He’s decently hi-poly, he probably looks that way either due to the way he’s lit in that shot, or cause the Switch is weaker, console wise, and that’s how the models work. I can try to fix the way the model reacts to light to ease that, though.


Originally posted by foxygameply924:
u can easly make hiden body group for cappy's eyes and then u put a show_eyes or a hide_cappy option that's the solution

That’s true, but his eyes are a separate model I’m still working on. Probably will be added soon.
BaconMan2002 5 Jan, 2019 @ 7:08pm 
Originally posted by RPG Shoulder Devil:
Originally posted by bilson:
eyes are ♥♥♥♥♥♥

Sure are, working on that. They’re buggy but should get the job done for now.


Originally posted by SUPERSONIC129:
The model from the previews looks a tad low poly from the fingers, arms, and face. Is that the case or am i in the wrong.

He’s decently hi-poly, he probably looks that way either due to the way he’s lit in that shot, or cause the Switch is weaker, console wise, and that’s how the models work. I can try to fix the way the model reacts to light to ease that, though.


Originally posted by foxygameply924:
u can easly make hiden body group for cappy's eyes and then u put a show_eyes or a hide_cappy option that's the solution

That’s true, but his eyes are a separate model I’m still working on. Probably will be added soon.


thanks man
76561198415265299 14 Jan, 2019 @ 4:17pm 
mouth bones arent moving for some reason, plz help
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