Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Tovius  [ontwikkelaar] 10 jan 2019 om 15:35
Bug Reports
See something broken? Please report it here.

If you are using other mods, you MUST include that in your report
Laatst bewerkt door Tovius; 24 jun 2022 om 9:33
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For some reason this mod makes it so that hive mind pops can't work brain drone or foundry drone jobs. The jobs will always be open but never filled. rip
Tovius  [ontwikkelaar] 12 jan 2019 om 18:47 
It works perfectly fine. Other mods that change pop jobs are not compatible with each other.
Organics get "hotjoin protocols" (+10% pop assembly speed) in expansion tree instead of +10% pop growth speed.
Tovius  [ontwikkelaar] 18 jan 2019 om 11:37 
Fixed it. Next patch will be uploaded shortly
Edit: update has been released
Laatst bewerkt door Tovius; 18 jan 2019 om 13:01
Zealous Crusaders does not give the Naval Capacity that it is supposed to.
Tovius  [ontwikkelaar] 20 jan 2019 om 17:16 
Thanks. It has been fixed in the next version.
This mod makes it so my empire refuses to build robots. What could be causing that?
Tovius  [ontwikkelaar] 24 jan 2019 om 20:29 
Are you using other mods?
Yeah looking at it again I think it's cause of a conflict with Government+
I also have the problem, that machine pop won't work calculator (researcher) jobs. even when not having any other mod active.
Laatst bewerkt door azzedar; 28 jan 2019 om 21:17
when i play with one of your civics, Zealous CRusaders, when i declare war it appears to have a pink box saying error. while i can still declare war as usual, it's kind werid to see that pink box in the declare war box
Looks like there's a compatibility issue with Enhanded Robomodding, at least for machine empires. Enhanced Robomodding gives a special bonus to the mechanical/machine traits with +10% food/energy/mineral production which conflicts with this mod's bonus to the trait. In addition the "Worker Drone" trait from Robomodding appears to have disappeared.
Origineel geplaatst door azzedar:
I also have the problem, that machine pop won't work calculator (researcher) jobs. even when not having any other mod active.
Same here. Only this mod installed, calculator job not filled. Tried disable/enable, both jobs and buildings; rebuilding buildings, designing specialized pops for jobs and waiting for them to grow.

Nothing. Couldn't get the jobs to be filled.
Not sure if it's a bug, but hive pops with the charismatic trait are unable to fill queen jobs?
My (heavily modded) game crashes with this mod on 2.2.5 beta.
Multiple errors in log with reference to zz_pop_rules.txt

[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_authority in common/game_rules/zz_pop_rules.txt line : 27
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_valid_ai_personality in common/game_rules/zz_pop_rules.txt line : 30
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger is_ai in common/game_rules/zz_pop_rules.txt line : 31
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ai_personality in common/game_rules/zz_pop_rules.txt line : 32
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ethic in common/game_rules/zz_pop_rules.txt line : 35
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ethic in common/game_rules/zz_pop_rules.txt line : 36

...

[22:27:55][trigger.cpp:382]: invalid scope for trigger. got [galactic_object], expected {country}. file: common/game_rules/zz_pop_rules.txt line: 27
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