Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
 Denna tråd har blivit fäst, så den är troligtvis viktig
Tovius  [utvecklare] 10 jan, 2019 @ 15:35
Bug Reports
See something broken? Please report it here.

If you are using other mods, you MUST include that in your report
Senast ändrad av Tovius; 24 jun, 2022 @ 9:33
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Visar 1-15 av 502 kommentarer
FROZEN BERRIES 12 jan, 2019 @ 18:29 
For some reason this mod makes it so that hive mind pops can't work brain drone or foundry drone jobs. The jobs will always be open but never filled. rip
Tovius  [utvecklare] 12 jan, 2019 @ 18:47 
It works perfectly fine. Other mods that change pop jobs are not compatible with each other.
Equilibrium 18 jan, 2019 @ 11:06 
Organics get "hotjoin protocols" (+10% pop assembly speed) in expansion tree instead of +10% pop growth speed.
Tovius  [utvecklare] 18 jan, 2019 @ 11:37 
Fixed it. Next patch will be uploaded shortly
Edit: update has been released
Senast ändrad av Tovius; 18 jan, 2019 @ 13:01
TotalEntropy 20 jan, 2019 @ 15:58 
Zealous Crusaders does not give the Naval Capacity that it is supposed to.
Tovius  [utvecklare] 20 jan, 2019 @ 17:16 
Thanks. It has been fixed in the next version.
APE GAMER 24 jan, 2019 @ 19:39 
This mod makes it so my empire refuses to build robots. What could be causing that?
Tovius  [utvecklare] 24 jan, 2019 @ 20:29 
Are you using other mods?
APE GAMER 27 jan, 2019 @ 9:17 
Yeah looking at it again I think it's cause of a conflict with Government+
azzedar 28 jan, 2019 @ 21:16 
I also have the problem, that machine pop won't work calculator (researcher) jobs. even when not having any other mod active.
Senast ändrad av azzedar; 28 jan, 2019 @ 21:17
leekuanyew369 30 jan, 2019 @ 23:06 
when i play with one of your civics, Zealous CRusaders, when i declare war it appears to have a pink box saying error. while i can still declare war as usual, it's kind werid to see that pink box in the declare war box
Looks like there's a compatibility issue with Enhanded Robomodding, at least for machine empires. Enhanced Robomodding gives a special bonus to the mechanical/machine traits with +10% food/energy/mineral production which conflicts with this mod's bonus to the trait. In addition the "Worker Drone" trait from Robomodding appears to have disappeared.
Mir 6 feb, 2019 @ 16:31 
Ursprungligen skrivet av azzedar:
I also have the problem, that machine pop won't work calculator (researcher) jobs. even when not having any other mod active.
Same here. Only this mod installed, calculator job not filled. Tried disable/enable, both jobs and buildings; rebuilding buildings, designing specialized pops for jobs and waiting for them to grow.

Nothing. Couldn't get the jobs to be filled.
k#NAME?yn 7 feb, 2019 @ 20:07 
Not sure if it's a bug, but hive pops with the charismatic trait are unable to fill queen jobs?
Razunter 8 feb, 2019 @ 10:30 
My (heavily modded) game crashes with this mod on 2.2.5 beta.
Multiple errors in log with reference to zz_pop_rules.txt

[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_authority in common/game_rules/zz_pop_rules.txt line : 27
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_valid_ai_personality in common/game_rules/zz_pop_rules.txt line : 30
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger is_ai in common/game_rules/zz_pop_rules.txt line : 31
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ai_personality in common/game_rules/zz_pop_rules.txt line : 32
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ethic in common/game_rules/zz_pop_rules.txt line : 35
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ethic in common/game_rules/zz_pop_rules.txt line : 36

...

[22:27:55][trigger.cpp:382]: invalid scope for trigger. got [galactic_object], expected {country}. file: common/game_rules/zz_pop_rules.txt line: 27
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