Stellaris
z Expanded Traits, Civics, Pops, and More
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Tovius  [desarrollador] 10 ENE 2019 a las 15:35
Bug Reports
See something broken? Please report it here.

If you are using other mods, you MUST include that in your report
Última edición por Tovius; 24 JUN 2022 a las 9:33
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Mostrando 1-15 de 506 comentarios
FROZEN BERRIES 12 ENE 2019 a las 18:29 
For some reason this mod makes it so that hive mind pops can't work brain drone or foundry drone jobs. The jobs will always be open but never filled. rip
Tovius  [desarrollador] 12 ENE 2019 a las 18:47 
It works perfectly fine. Other mods that change pop jobs are not compatible with each other.
Equilibrium 18 ENE 2019 a las 11:06 
Organics get "hotjoin protocols" (+10% pop assembly speed) in expansion tree instead of +10% pop growth speed.
Tovius  [desarrollador] 18 ENE 2019 a las 11:37 
Fixed it. Next patch will be uploaded shortly
Edit: update has been released
Última edición por Tovius; 18 ENE 2019 a las 13:01
TotalEntropy 20 ENE 2019 a las 15:58 
Zealous Crusaders does not give the Naval Capacity that it is supposed to.
Tovius  [desarrollador] 20 ENE 2019 a las 17:16 
Thanks. It has been fixed in the next version.
APE GAMER 24 ENE 2019 a las 19:39 
This mod makes it so my empire refuses to build robots. What could be causing that?
Tovius  [desarrollador] 24 ENE 2019 a las 20:29 
Are you using other mods?
APE GAMER 27 ENE 2019 a las 9:17 
Yeah looking at it again I think it's cause of a conflict with Government+
azzedar 28 ENE 2019 a las 21:16 
I also have the problem, that machine pop won't work calculator (researcher) jobs. even when not having any other mod active.
Última edición por azzedar; 28 ENE 2019 a las 21:17
leekuanyew369 30 ENE 2019 a las 23:06 
when i play with one of your civics, Zealous CRusaders, when i declare war it appears to have a pink box saying error. while i can still declare war as usual, it's kind werid to see that pink box in the declare war box
セルリアン 2 FEB 2019 a las 15:06 
Looks like there's a compatibility issue with Enhanded Robomodding, at least for machine empires. Enhanced Robomodding gives a special bonus to the mechanical/machine traits with +10% food/energy/mineral production which conflicts with this mod's bonus to the trait. In addition the "Worker Drone" trait from Robomodding appears to have disappeared.
Mir 6 FEB 2019 a las 16:31 
Publicado originalmente por azzedar:
I also have the problem, that machine pop won't work calculator (researcher) jobs. even when not having any other mod active.
Same here. Only this mod installed, calculator job not filled. Tried disable/enable, both jobs and buildings; rebuilding buildings, designing specialized pops for jobs and waiting for them to grow.

Nothing. Couldn't get the jobs to be filled.
k#NAME?yn 7 FEB 2019 a las 20:07 
Not sure if it's a bug, but hive pops with the charismatic trait are unable to fill queen jobs?
Razunter 8 FEB 2019 a las 10:30 
My (heavily modded) game crashes with this mod on 2.2.5 beta.
Multiple errors in log with reference to zz_pop_rules.txt

[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_authority in common/game_rules/zz_pop_rules.txt line : 27
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_valid_ai_personality in common/game_rules/zz_pop_rules.txt line : 30
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger is_ai in common/game_rules/zz_pop_rules.txt line : 31
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ai_personality in common/game_rules/zz_pop_rules.txt line : 32
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ethic in common/game_rules/zz_pop_rules.txt line : 35
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ethic in common/game_rules/zz_pop_rules.txt line : 36

...

[22:27:55][trigger.cpp:382]: invalid scope for trigger. got [galactic_object], expected {country}. file: common/game_rules/zz_pop_rules.txt line: 27
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