Garry's Mod

Garry's Mod

Fixed Super Gravity Gun SWEP
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Shadowysn  [ontwikkelaar] 5 aug 2019 om 0:51
Super Gravity Gun Feature Suggestions
Nothing and no-one is perfect. That includes me, you, everything, and this addon.
I've depleted most of my motivation working on this addon, but I decided to make this suggestion discussion way past the addon's prime.

What kind of person am i?!

Anyways, feel free to suggest.
Laatst bewerkt door Shadowysn; 7 aug 2019 om 0:51
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I set my skin to use the Physgun, and it works when I switch weapons back and forth, but I'd like to have it stay with using the skin when I spawn with it in my hand instaed of requiring me to grab a gun and switch.
Shadowysn  [ontwikkelaar] 14 aug 2019 om 6:06 
Origineel geplaatst door ROWDYGAMER5:
I set my skin to use the Physgun, and it works when I switch weapons back and forth, but I'd like to have it stay with using the skin when I spawn with it in my hand instaed of requiring me to grab a gun and switch.
Hey, sorry for the late reply but I was busy with other projects.

Expect to see this in the next update. :)
Origineel geplaatst door Shadowysn:
Origineel geplaatst door ROWDYGAMER5:
I set my skin to use the Physgun, and it works when I switch weapons back and forth, but I'd like to have it stay with using the skin when I spawn with it in my hand instaed of requiring me to grab a gun and switch.
Hey, sorry for the late reply but I was busy with other projects.

Expect to see this in the next update. :)
Thanks!
Ability to change the world-model?
On certain maps, pre-placed weapons do not dissolve when the feature is enabled. So you can set the feature to 1 and you can still find an AR2 laying on the ground that was already placed by the map.
Shadowysn  [ontwikkelaar] 11 okt 2019 om 20:35 
I currently have other problems non-gmod related I need to focus on, sorry for not being able to update the addon as soon as possible.
I'm also planning on replacing the old SGG pickup system with a system similar to the actual gravity gun's source code.
Origineel geplaatst door rayannthony16:
Ability to change the world-model?
I did think about adding that, but unfortunately I didn't have the time to.
Origineel geplaatst door ROWDYGAMER5:
On certain maps, pre-placed weapons do not dissolve when the feature is enabled. So you can set the feature to 1 and you can still find an AR2 laying on the ground that was already placed by the map.
Intentionally did that, nevertheless I can try to edit the vaporize system, and hopefully not use the think hook.
Origineel geplaatst door Shadowysn:
I currently have other problems non-gmod related I need to focus on, sorry for not being able to update the addon as soon as possible.
I'm also planning on replacing the old SGG pickup system with a system similar to the actual gravity gun's source code.
Origineel geplaatst door rayannthony16:
Ability to change the world-model?
I did think about adding that, but unfortunately I didn't have the time to.
Origineel geplaatst door ROWDYGAMER5:
On certain maps, pre-placed weapons do not dissolve when the feature is enabled. So you can set the feature to 1 and you can still find an AR2 laying on the ground that was already placed by the map.
Intentionally did that, nevertheless I can try to edit the vaporize system, and hopefully not use the think hook.
Thanks. Don't stress, I couldn't do what you do for half my ♥♥♥♥.
can you add saw and fan trap compatibility? (think ravenholm)
i was kinda sad when i found out it didn't work
Laatst bewerkt door mustard_chugger69; 19 feb 2020 om 12:37
Can you make it where it can pick up modded entities
This is a small feature but when the Super Gravity Gun is equipped the regular Gravity Gun disappears from your slot and when the regular Gravity gun is equipped the Super Gravity Gun disappears from your slot, this feature would be great for Half-Life 2 maps. (the option should be in settings so the player can either have it enabled or disabled desired to their personal preference)
I love how you basically resurrected a weapon that should already be in the base game of Half Life 2. One thing though. Can you make a console variable that disables picking up players and killing them in one shot?
Shadowysn  [ontwikkelaar] 19 mrt 2020 om 22:12 
My main computer hasn't been set back up yet so I can't edit my addon files, I'm currently on my laptop.
EDIT: I have access to my main PC now!

Origineel geplaatst door tobert:
can you add saw and fan trap compatibility? (think ravenholm)
i was kinda sad when i found out it didn't work
I guess I can try to figure it out and make it work.

Origineel geplaatst door SSC Bonnie:
Can you make it where it can pick up modded entities
It's already a feature.
scgg_allow_others

Origineel geplaatst door Vintagro:
This is a small feature but when the Super Gravity Gun is equipped the regular Gravity Gun disappears from your slot and when the regular Gravity gun is equipped the Super Gravity Gun disappears from your slot, this feature would be great for Half-Life 2 maps. (the option should be in settings so the player can either have it enabled or disabled desired to their personal preference)
I actually wanted to add that before, but it resulted in massive duplication bugs where you could drop a lot of gravity guns everywhere so I had to shelve the idea.

Origineel geplaatst door Stocque:
I love how you basically resurrected a weapon that should already be in the base game of Half Life 2. One thing though. Can you make a console variable that disables picking up players and killing them in one shot?
Sure, as soon as I get access to my main PC.
EDIT: Done, convar's name is scgg_affect_players.
Laatst bewerkt door Shadowysn; 21 mrt 2020 om 4:34
Here is a little suggestion when you select your weapon instead of it being the normal gravity gun could you add electricity bolts around?
can you make it so that it can punt the saw blade into the wall and slice zombies in half
Kinda weird suggestion, but would it be possible to add a feature that "transforms" the gravity gun into the super gravity gun temporarily by using your armor charge? It'd be like a toggle-able option for say, fighting npcs and stuff.
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