Garry's Mod
Fixed Super Gravity Gun SWEP
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Super Gravity Gun Feature Suggestions
Nothing and no-one is perfect. That includes me, you, everything, and this addon.
I've depleted most of my motivation working on this addon, but I decided to make this suggestion discussion way past the addon's prime.

What kind of person am i?!

Anyways, feel free to suggest.
Τελευταία επεξεργασία από Shadowysn; 7 Αυγ 2019, 0:51
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Εμφάνιση 1-15 από 18 σχόλια
I set my skin to use the Physgun, and it works when I switch weapons back and forth, but I'd like to have it stay with using the skin when I spawn with it in my hand instaed of requiring me to grab a gun and switch.
Shadowysn  [δημιουργός] 14 Αυγ 2019, 6:06 
Αναρτήθηκε αρχικά από ROWDYGAMER5:
I set my skin to use the Physgun, and it works when I switch weapons back and forth, but I'd like to have it stay with using the skin when I spawn with it in my hand instaed of requiring me to grab a gun and switch.
Hey, sorry for the late reply but I was busy with other projects.

Expect to see this in the next update. :)
Αναρτήθηκε αρχικά από Shadowysn:
Αναρτήθηκε αρχικά από ROWDYGAMER5:
I set my skin to use the Physgun, and it works when I switch weapons back and forth, but I'd like to have it stay with using the skin when I spawn with it in my hand instaed of requiring me to grab a gun and switch.
Hey, sorry for the late reply but I was busy with other projects.

Expect to see this in the next update. :)
Thanks!
Ability to change the world-model?
On certain maps, pre-placed weapons do not dissolve when the feature is enabled. So you can set the feature to 1 and you can still find an AR2 laying on the ground that was already placed by the map.
Shadowysn  [δημιουργός] 11 Οκτ 2019, 20:35 
I currently have other problems non-gmod related I need to focus on, sorry for not being able to update the addon as soon as possible.
I'm also planning on replacing the old SGG pickup system with a system similar to the actual gravity gun's source code.
Αναρτήθηκε αρχικά από rayannthony16:
Ability to change the world-model?
I did think about adding that, but unfortunately I didn't have the time to.
Αναρτήθηκε αρχικά από ROWDYGAMER5:
On certain maps, pre-placed weapons do not dissolve when the feature is enabled. So you can set the feature to 1 and you can still find an AR2 laying on the ground that was already placed by the map.
Intentionally did that, nevertheless I can try to edit the vaporize system, and hopefully not use the think hook.
Αναρτήθηκε αρχικά από Shadowysn:
I currently have other problems non-gmod related I need to focus on, sorry for not being able to update the addon as soon as possible.
I'm also planning on replacing the old SGG pickup system with a system similar to the actual gravity gun's source code.
Αναρτήθηκε αρχικά από rayannthony16:
Ability to change the world-model?
I did think about adding that, but unfortunately I didn't have the time to.
Αναρτήθηκε αρχικά από ROWDYGAMER5:
On certain maps, pre-placed weapons do not dissolve when the feature is enabled. So you can set the feature to 1 and you can still find an AR2 laying on the ground that was already placed by the map.
Intentionally did that, nevertheless I can try to edit the vaporize system, and hopefully not use the think hook.
Thanks. Don't stress, I couldn't do what you do for half my ♥♥♥♥.
can you add saw and fan trap compatibility? (think ravenholm)
i was kinda sad when i found out it didn't work
Τελευταία επεξεργασία από mustard_chugger69; 19 Φεβ 2020, 12:37
Can you make it where it can pick up modded entities
This is a small feature but when the Super Gravity Gun is equipped the regular Gravity Gun disappears from your slot and when the regular Gravity gun is equipped the Super Gravity Gun disappears from your slot, this feature would be great for Half-Life 2 maps. (the option should be in settings so the player can either have it enabled or disabled desired to their personal preference)
I love how you basically resurrected a weapon that should already be in the base game of Half Life 2. One thing though. Can you make a console variable that disables picking up players and killing them in one shot?
Shadowysn  [δημιουργός] 19 Μαρ 2020, 22:12 
My main computer hasn't been set back up yet so I can't edit my addon files, I'm currently on my laptop.
EDIT: I have access to my main PC now!

Αναρτήθηκε αρχικά από tobert:
can you add saw and fan trap compatibility? (think ravenholm)
i was kinda sad when i found out it didn't work
I guess I can try to figure it out and make it work.

Αναρτήθηκε αρχικά από SSC Bonnie:
Can you make it where it can pick up modded entities
It's already a feature.
scgg_allow_others

Αναρτήθηκε αρχικά από Vintagro:
This is a small feature but when the Super Gravity Gun is equipped the regular Gravity Gun disappears from your slot and when the regular Gravity gun is equipped the Super Gravity Gun disappears from your slot, this feature would be great for Half-Life 2 maps. (the option should be in settings so the player can either have it enabled or disabled desired to their personal preference)
I actually wanted to add that before, but it resulted in massive duplication bugs where you could drop a lot of gravity guns everywhere so I had to shelve the idea.

Αναρτήθηκε αρχικά από Stocque:
I love how you basically resurrected a weapon that should already be in the base game of Half Life 2. One thing though. Can you make a console variable that disables picking up players and killing them in one shot?
Sure, as soon as I get access to my main PC.
EDIT: Done, convar's name is scgg_affect_players.
Τελευταία επεξεργασία από Shadowysn; 21 Μαρ 2020, 4:34
Here is a little suggestion when you select your weapon instead of it being the normal gravity gun could you add electricity bolts around?
can you make it so that it can punt the saw blade into the wall and slice zombies in half
Kinda weird suggestion, but would it be possible to add a feature that "transforms" the gravity gun into the super gravity gun temporarily by using your armor charge? It'd be like a toggle-able option for say, fighting npcs and stuff.
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