ARK: Survival Evolved

ARK: Survival Evolved

HazeStacks
 This topic has been pinned, so it's probably important
Hazearil  [developer] 7 May, 2019 @ 6:47am
Suggestions
List your suggestions here. While it is okay to post here, your best bet will still be our Discord[discord.gg].

Suggestions that can't/won't happen;
  • Stack mod with even higher stack sizes. Bigger stack sizes will lag your game quite a bit, and I think the stack sizes in this mod are fine.
Last edited by Hazearil; 31 Aug, 2020 @ 4:45am
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Showing 1-15 of 35 comments
Sunshine 18 Jun, 2019 @ 2:12pm 
It would be really nice if Honey could stack pretty please and thank you!
Hazearil  [developer] 18 Jun, 2019 @ 4:04pm 
Originally posted by Sunshine:
It would be really nice if Honey could stack pretty please and thank you!
Honey is not stacking? I have to investigate this. I thought it worked fine.

Did you cheat it in, or get it legit?
If legit, what from? Harvesting wild hives, a Direbear, vanilla tamed hives, S+ hives, or something else?
Does it perhaps just not stack within a hive, but stack as soon as you grab it all?
Sunshine 18 Jun, 2019 @ 4:37pm 
Originally posted by Hazearil:
Originally posted by Sunshine:
It would be really nice if Honey could stack pretty please and thank you!
Honey is not stacking? I have to investigate this. I thought it worked fine.

Did you cheat it in, or get it legit?
If legit, what from? Harvesting wild hives, a Direbear, vanilla tamed hives, S+ hives, or something else?
Does it perhaps just not stack within a hive, but stack as soon as you grab it all?
I'm sorry, I'm still working out the kinks in getting my server up and running and was only basing my request on the fact that I didn't see honey listed in the google doc for increased stack sizes. I apologize for the misunderstanding if that is not the case!
Brego54 19 Jun, 2019 @ 1:50am 
Bonjour apres avoir dl votre mod y'a t'il une commande a tapé pour entrée afin de modifier certain truc comme reduire les slots des tourelles merci
Hazearil  [developer] 19 Jun, 2019 @ 5:56am 
Originally posted by Sunshine:
Originally posted by Hazearil:
Honey is not stacking? I have to investigate this. I thought it worked fine.

Did you cheat it in, or get it legit?
If legit, what from? Harvesting wild hives, a Direbear, vanilla tamed hives, S+ hives, or something else?
Does it perhaps just not stack within a hive, but stack as soon as you grab it all?
I'm sorry, I'm still working out the kinks in getting my server up and running and was only basing my request on the fact that I didn't see honey listed in the google doc for increased stack sizes. I apologize for the misunderstanding if that is not the case!
It's in the Document, in the Consumables section. It's called Giant Bee Honey.

Originally posted by Brego54:
Bonjour apres avoir dl votre mod y'a t'il une commande a tapé pour entrée afin de modifier certain truc comme reduire les slots des tourelles merci
I don't speak French, and honestly, if you don't want to take the time to translate your comment, why would I?
Lunalie 21 Oct, 2019 @ 12:39pm 
is it possible to edit stack weight?
Hazearil  [developer] 21 Oct, 2019 @ 2:19pm 
Originally posted by Lunalie:
is it possible to edit stack weight?
Not without a big amount of lag.
Link 27 Nov, 2019 @ 2:43pm 
Hey Hazearil, I dont know if you left these out purposefully or even if they are in the devkit but I wondered if there was a possiblity to include in your next update the adjustment of the:

Plant Species Z Fruit Curretly they stack in quanities of 100 and at a weight of 110.0 per stack.

Plant Species Y Trap Curretly they stack in quanities of 100 and at a weight of 10.0 per stack.

Z Code: "Blueprint'/Game/Aberration/WeaponPlantSpeciesZ/PrimalItem_PlantSpeciesZ_Grenade.PrimalItem_PlantSpeciesZ_Grenade'"

Y Code: "Blueprint'/Game/ScorchedEarth/WeaponPlantSpeciesY/PrimalItemStructure_PlantSpeciesYTrap.PrimalItemStructure_PlantSpeciesYTrap'"

Thanks for reading
Last edited by Link; 27 Nov, 2019 @ 2:53pm
Hazearil  [developer] 27 Nov, 2019 @ 3:31pm 
Originally posted by Link:
Hey Hazearil, I dont know if you left these out purposefully or even if they are in the devkit but I wondered if there was a possiblity to include in your next update the adjustment of the:

Plant Species Z Fruit Curretly they stack in quanities of 100 and at a weight of 110.0 per stack.

Plant Species Y Trap Curretly they stack in quanities of 100 and at a weight of 10.0 per stack.

Z Code: "Blueprint'/Game/Aberration/WeaponPlantSpeciesZ/PrimalItem_PlantSpeciesZ_Grenade.PrimalItem_PlantSpeciesZ_Grenade'"

Y Code: "Blueprint'/Game/ScorchedEarth/WeaponPlantSpeciesY/PrimalItemStructure_PlantSpeciesYTrap.PrimalItemStructure_PlantSpeciesYTrap'"

Thanks for reading
Atm I have them both stacking at 100, at 0.1 each (10 per stack). This is 5% of Y's weight, and 20% of Z's.
Link 28 Nov, 2019 @ 6:08am 
I see. Because only one of them is @ 10. The other is @110
Last edited by Link; 28 Nov, 2019 @ 6:09am
Link 28 Nov, 2019 @ 6:40am 
could it be a typo?
or do i need to get new seeds and plant those?
Hazearil  [developer] 28 Nov, 2019 @ 8:13am 
The produce of a plant is set in the seed. If you had seeds from vanilla (obtained before installing this mod) those seeds will produce vanilla fruits as result. I looked in the files, and for both the Max Item Quantity is set to 100.
Kyru 14 Jan, 2020 @ 8:16am 
Would you be open to adding an option in the config for spoiled meat not to spoil?
Hazearil  [developer] 14 Jan, 2020 @ 9:20am 
Originally posted by Kyru:
Would you be open to adding an option in the config for spoiled meat not to spoil?
Such a config option would be ill-advised. It may very well be that the spoiled meat needs to recheck the config everytime it is moved around in inventories, and every times it is created. It can cause a lot of lag.
Link 15 Jan, 2020 @ 4:21am 
spoiled meat doesn't spoil?
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