Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Balanced Pantheons (AI)
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
infixo  [desarrollador] 16 ABR 2019 a las 15:03
Please report issues here.
The thread to report issues.
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Mostrando 1-15 de 40 comentarios
ubereffect 18 ABR 2019 a las 16:10 
Not an issue, not exactly. Just suggested phrasing.

Ancient Bonus (including Sun God):
In Ancient Era, receive same bonus from unimproved resources valid for 'X' improvements.
In Ancient Era, receive same bonus from these resources while unimproved.

River Goddess:
+1 Faith from Plains and Grasslands tiles adjacent to a River, and without Terrain Features, Improvements or Districts.

Divine Spark:
+1 Great Person point from Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts. In Ancient Era, effect doubled.

God of Craftsmen:
In Ancient Era, +1 Production from unimproved Woods adjacent to City Center.

Arrange Pantheons so that 'God Of The Sea' and 'River Goddess' are the top 2, if possible. Simply for better aesthetics, due to larger text boxes.
infixo  [desarrollador] 18 ABR 2019 a las 16:55 
Nice, I will implement some of those phrases :)
If by "arrange" you mean the religion window, then this is done automatically. Beliefs are listed in an order as entered into the database. Changing that would require changing the window.
ubereffect 18 ABR 2019 a las 17:03 
Yep, you understood me right. I figured it wouldn't be easy, if it were even possible.
Thanks again.
Taiga 23 ABR 2019 a las 3:51 
I'm unable to load into a game using only this mod, as I think it may be reliant on some other DLC. I disabled every other mod i had and then enabled all the official DLC i have but I still get the error. The DLC that I'm missing are the following:

Khmer and Indonesia Civilization & Scenario Pack
Persia and Macedon Civilization & Scenario Pack
Australia Civilization & Scenario Pack
Vikings Scenario Pack

I'm not sure how to further troubleshoot, but if you need any further info I can send it over.
Última edición por Taiga; 23 ABR 2019 a las 3:53
infixo  [desarrollador] 23 ABR 2019 a las 4:11 
@taiga It only needs Gathering Storm, nothing else. Please post database.log and modding.log.
Última edición por infixo; 23 ABR 2019 a las 4:12
Taiga 23 ABR 2019 a las 12:48 
Modding.log is too long to paste here, put it in pastebin, along with Database.log

https://pastebin.com/p8JAH6sK
Última edición por Taiga; 23 ABR 2019 a las 13:42
infixo  [desarrollador] 23 ABR 2019 a las 15:16 
@taiga
It seems that I used the wrong requirement. Until I post a fixed version, here is what you need to do.
In line 439, which is:
INSERT INTO RequirementSetRequirements (RequirementSetId, RequirementId) VALUES ('REQUIREMENTS_CITY_FOLLOWS_PANTHEON_COASTAL', 'PLOT_IS_COASTAL_LAND'); -- exists

Change PLOT_IS_COASTAL_LAND into PLOT_IS_COASTAL_LAND_XP2.
Última edición por infixo; 23 ABR 2019 a las 15:16
Taiga 24 ABR 2019 a las 4:04 
Just tested it and it works now, thank you for the quick resolve!
General Profit 25 JUL 2019 a las 0:57 
Found a bug https://cdn.discordapp.com/attachments/480109885846192159/603857804381519885/unknown.png i have the culture from plantations pantheon and as you can see here the spices on the top left does not have the culture bonus even though it does use the plantation improvement as you can see with the spices on the right
General Profit 25 JUL 2019 a las 1:05 
The bug seems to apply to sugar and bananas too
infixo  [desarrollador] 25 JUL 2019 a las 1:46 
@generalprofit Looks like a mod conflict. Please zip and post modding.log and database.log.
General Profit 25 JUL 2019 a las 1:49 
Where are those located? and very well could be a conflict
infixo  [desarrollador] 25 JUL 2019 a las 1:52 
\Documents\My Games\Sid Meier's Civilization VI\Logs
General Profit 25 JUL 2019 a las 2:04 
Copied and zipped the files, how would I go about posting them?
infixo  [desarrollador] 25 JUL 2019 a las 2:47 
You can post directly on CivFanatics or put somwhere on a public server and post a link here.
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