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I remember 'fixing' it by copying the loop that adds civs to the list of those usable for civil wars, having the first only add dead city states, then have the second loop fire only if the list is empty after the first loop and add major civs. That way dead city-states were used first, and the chance of the player getting stuck was at least decreased :P.
The dark age system just makes it so civs that get ahead get SLAPPED down and never get back up again. Just straight up an execution they lose entire cities its actually sad to watch in spectator mode. Its like if the bronze age collapse happened on repeat and only as an f you in particular to whatever civilization pushed the boundaries at any time.
If the real world worked like this england would have researched industrialization, realized they had just finished a heroic age a few turns ago so now theyre in rock bottom prestige, realized india already built taj mahal and theres no making it again, and then went "welp, guess the sun sets now" and completely imploded in the 1820s.