Garry's Mod

Garry's Mod

Terrortrain 2019
Excursive ๖ۣۜBɨʈ∈ of 87  [developer] 23 Jun, 2019 @ 3:12pm
Suggestions
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Showing 1-15 of 16 comments
Excursive ๖ۣۜBɨʈ∈ of 87  [developer] 24 Jun, 2019 @ 11:24am 
Originally posted by NuclearPotato:
https://steamhost.cn/steamcommunity_com/profiles/76561198144492000/screenshot/793112506411692187
These lights should give off light

https://steamhost.cn/steamcommunity_com/profiles/76561198144492000/screenshot/793112506411695152
A ground texture would be nice

1. Understandable, I'll see what I can do.

2. The ground texture is stored as a skybox to reduce lag and framerate problems.
Problem with the Source Engine :lunar2019madpig::
If light falls on the displayed skybox, the skybox "consumes" it. There is a ground texture but
the map is so dark (since it is a night map) that you can barely see it.

Thank you for the suggestions. :cozyspaceengineersc:
Can you make the lighting a bit brighter? it's way too dark. A blueish night tint would suit it better I think. with more of the moon illuminating the train. An example would be the train being illuminated by a blue moon.
Excursive ๖ۣۜBɨʈ∈ of 87  [developer] 24 Jun, 2019 @ 9:21pm 
Originally posted by ♫Joe Blaze♫:
Can you make the lighting a bit brighter? it's way too dark. A blueish night tint would suit it better I think. with more of the moon illuminating the train. An example would be the train being illuminated by a blue moon.
Maybe...
GNAvenger 25 Jun, 2019 @ 3:21am 
Can you do a zs_TerrorTrain2019 version? You are only armed with a shotgun
-[FF]- Jupiter 25 Jun, 2019 @ 7:22am 
mybe make the seats be able to be sat on
garf 25 Jun, 2019 @ 8:35am 
Could you make a day version along with a night one?
Excursive ๖ۣۜBɨʈ∈ of 87  [developer] 25 Jun, 2019 @ 9:17am 
Originally posted by Critical Tomatoes:
Could you make a day version along with a night one?
Terrortrain 2018 (a day version):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1585531208
Excursive ๖ۣۜBɨʈ∈ of 87  [developer] 25 Jun, 2019 @ 9:21am 
Originally posted by su:
mybe make the seats be able to be sat on

Maybe this will help you:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=108176967
Excursive ๖ۣۜBɨʈ∈ of 87  [developer] 25 Jun, 2019 @ 9:27am 
Originally posted by Yeah i eat ass.:
Can you do a zs_TerrorTrain2019 version? You are only armed with a shotgun
I don't know yet
Combine overlord 25 Jun, 2019 @ 9:58am 
Would it be possible to add two or three more cars, like one that is basically a farm with trees and crops and another that is a factory/workshop and possibly another car for guards? Also because it is so dark and there is no train sounds it does not look like it is moving.
Excursive ๖ۣۜBɨʈ∈ of 87  [developer] 25 Jun, 2019 @ 3:12pm 
Originally posted by Combine overlord:
Would it be possible to add two or three more cars, like one that is basically a farm with trees and crops and another that is a factory/workshop and possibly another car for guards? Also because it is so dark and there is no train sounds it does not look like it is moving.

The last time I added train sounds people complained that they were too loud. Now I reduced the amount of sounds included. :csgohelmet:
That [the three "cars"] sounds very weird.
I don't think it would be a good fit and implementing it would take forever.
The lighting will change with the next update.
If you add more "cars" and entities and brushes you will just increase the lag/framedrops, making this map (version of yours) unplayable.
Therefore it is still an original idea. :cozybethesda:
Combine overlord 25 Jun, 2019 @ 3:30pm 
Originally posted by Excursive ๖ۣۜBɨʈ∈:
Originally posted by Combine overlord:
Would it be possible to add two or three more cars, like one that is basically a farm with trees and crops and another that is a factory/workshop and possibly another car for guards? Also because it is so dark and there is no train sounds it does not look like it is moving.

The last time I added train sounds people complained that they were too loud. Now I reduced the amount of sounds included. :csgohelmet:
That [the three "cars"] sounds very weird.
I don't think it would be a good fit and implementing it would take forever.
The lighting will change with the next update.
If you add more "cars" and entities and brushes you will just increase the lag/framedrops, making this map (version of yours) unplayable.
Therefore it is still an original idea. :cozybethesda:
I guess that makes since though I think you can change the volume of the sounds. Also I guess the too many entities and brushes is why the train has no wheels.
Last edited by Combine overlord; 25 Jun, 2019 @ 6:44pm
-[FF]- Jupiter 27 Jun, 2019 @ 5:14pm 
might not be topic related but can you make the npcs open doors
Excursive ๖ۣۜBɨʈ∈ of 87  [developer] 28 Jun, 2019 @ 12:05pm 
I could only make the doors open at a certain distance. NPCs can't open doors (blame SourceEngine and Garry's Mod)
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