安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
These lights should give off light
https://steamhost.cn/steamcommunity_com/profiles/76561198144492000/screenshot/793112506411695152
A ground texture would be nice
1. Understandable, I'll see what I can do.
2. The ground texture is stored as a skybox to reduce lag and framerate problems.
Problem with the Source Engine
If light falls on the displayed skybox, the skybox "consumes" it. There is a ground texture but
the map is so dark (since it is a night map) that you can barely see it.
Thank you for the suggestions.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1585531208
Maybe this will help you:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=108176967
The last time I added train sounds people complained that they were too loud. Now I reduced the amount of sounds included.
That [the three "cars"] sounds very weird.
I don't think it would be a good fit and implementing it would take forever.
The lighting will change with the next update.
If you add more "cars" and entities and brushes you will just increase the lag/framedrops, making this map (version of yours) unplayable.
Therefore it is still an original idea.