Kenshi
Path to Valhalla
 This topic has been pinned, so it's probably important
Acord  [developer] 1 Jul, 2019 @ 12:37pm
Balance and nerfs
Here we discuss the balance about Non-Player Characters.
Animals and humanoids
Health, speed, vision and more.
Last edited by Acord; 2 Jul, 2019 @ 9:18am
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Showing 1-5 of 5 comments
Ñokk 3 Jul, 2019 @ 5:10am 
Vision range multiplier tweaked only for base skeletons
Acord  [developer] 3 Jul, 2019 @ 6:05am 
yes, for the original. they have 3.

for the others,
log-head MKII "2"
MKII screamer "2"
no-head MKII "1"
P4MKII "1"
these values are the original,

but the skeleton was changed to from "1" to "3"
Ñokk 3 Jul, 2019 @ 6:23am 
Why tho? Why general purpose skeletons have a bigger vision range than soldierbots designed for ranged combat?
Rusin 11 Feb, 2020 @ 7:36am 
nerf beak thing spawn in the border zone, i had an elder one killing the whole hub. day 3
Acord  [developer] 11 Feb, 2020 @ 7:52am 
Originally posted by Rusin:
nerf beak thing spawn in the border zone, i had an elder one killing the whole hub. day 3
haha! they are super rare and it happen to you on day 3 :D
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