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Just wondering if we could see an 'AI Penalty' slider or some such, in order to reduce the affect of UMO on them - this would assist player-controlled AI as well and make them more viable.
Thanks for all your awesome work.
UMO operates under the assumption that the protagonist is very fit and capable of passing a strong variety of military programs like BUD/S. Sprinting is one thing, but the speed at which you sprint is another.
It's worth noting that ACE Stamina, even with the Cobalt ACE modifications, has both a short-term and a long-term stamina bar. What you see is the short-term, while the long-term is hidden. Going on a quick pace for a kilometer and a half with a 40lb kit is certainly doable for an adrenalized and well-conditioned soldier, although the penalty to the long-term stamina bar which feeds into your short-term may not be worth the price.
In other words, there are simulated consequences like long-term stamina depletion and even simulated muscle damage to pacing that hard for so long.
P.S. the exokeleton stamina keeps draining even when I stand still, dunno if it's a bug.