Oxygen Not Included

Oxygen Not Included

Customize Buildings (more capacity, less dupes)
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Crash.
Crash happens with the following error message shortly upon loading game in latest experimental branch. Can confirm that it's this mod because upon disabling the mod the crash does not happen.

I know that it's not reasonable to expect support for experimental builds and I'm not expecting a fix, but just a heads up that the following crash is happening with the latest build that happened a couple hours ago, just in case it eventually makes it to live.

For now, I'm going to be rolling back to live.

MissingMethodException: void Storage.DropAll(bool,bool,UnityEngine.Vector3,bool)

(wrapper dynamic-method) Storage.Storage.OnQueueDestroyObject_Patch1(Storage,object)
Storage+<>c.<.cctor>b__135_2 (Storage component, System.Object data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Storage.cs:231)
EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:111)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:148)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
TracesExtesions.DeleteObject (UnityEngine.GameObject go) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Traces.cs:49)
TracesExtesions.DeleteObject (UnityEngine.Component cmp) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Traces.cs:58)
Constructable.FinishConstruction (UtilityConnections connections, Worker workerForGameplayEvent) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Constructable.cs:233)
Constructable+<>c__DisplayClass32_0.<OnCompleteWork>b__1 (System.Object data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Constructable.cs:138)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:161)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
BuildingComplete.OnCleanUp () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/BuildingComplete.cs:323)
KMonoBehaviour.OnDestroy () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:230)

Build: U34-474624-S
Last edited by Doesn't Learn From Mistakes; 12 Aug, 2021 @ 10:48pm
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Showing 1-10 of 10 comments
Fumihiko  [developer] 13 Aug, 2021 @ 10:28am 
Highly appreciate the heads up. You can disable the option AirfilterDropsCanisters to fix it for now.
Lukas 13 Aug, 2021 @ 1:00pm 
http://puu.sh/I3FvB/988271d1f2.png

I don't have airfilterdropscanister on but it crash, could be another cause
Fumihiko  [developer] 20 Aug, 2021 @ 1:26pm 
Exceptionally I also compiled the beta branch for this update. Does work now.
GeoTheX 27 Aug, 2021 @ 4:27am 
Build: U34-476059-SD After update, game crash.
MissingMethodException: void Storage.DropAll(bool,bool,UnityEngine.Vector3,bool)

(wrapper dynamic-method) Storage.Storage.OnQueueDestroyObject_Patch1(Storage,object)
Storage+<>c.<.cctor>b__135_2 (Storage component, System.Object data) (at <479d698977b8443daf7ca8216d80ce1d>:0)
EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) (at <df39314802ed43e5bbf6fc703b89198b>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <df39314802ed43e5bbf6fc703b89198b>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <df39314802ed43e5bbf6fc703b89198b>:0)
TracesExtesions.DeleteObject (UnityEngine.GameObject go) (at <df39314802ed43e5bbf6fc703b89198b>:0)
TracesExtesions.DeleteObject (UnityEngine.Component cmp) (at <df39314802ed43e5bbf6fc703b89198b>:0)
Constructable.FinishConstruction (UtilityConnections connections, Worker workerForGameplayEvent) (at <479d698977b8443daf7ca8216d80ce1d>:0)
Constructable.OnCompleteWork (Worker worker) (at <479d698977b8443daf7ca8216d80ce1d>:0)
Workable.CompleteWork (Worker worker) (at <479d698977b8443daf7ca8216d80ce1d>:0)
Worker.CompleteWork () (at <479d698977b8443daf7ca8216d80ce1d>:0)
Worker.Work (System.Single dt) (at <479d698977b8443daf7ca8216d80ce1d>:0)
GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) (at <479d698977b8443daf7ca8216d80ce1d>:0)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <df39314802ed43e5bbf6fc703b89198b>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <df39314802ed43e5bbf6fc703b89198b>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <df39314802ed43e5bbf6fc703b89198b>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <df39314802ed43e5bbf6fc703b89198b>:0)
Game.SimEveryTick (System.Single dt) (at <479d698977b8443daf7ca8216d80ce1d>:0)
Game.Update () (at <479d698977b8443daf7ca8216d80ce1d>:0)

Build: U34-476059-SD
Fumihiko  [developer] 27 Aug, 2021 @ 7:53am 
This is the same issue and caused by function call rename. It's fixed.
Well 27 Aug, 2021 @ 4:04pm 
Error in ToolMenu.ToolMenu.OnSpawn
System.ArgumentException: 267 is not bound in GameInputBindings
at GameUtil.ActionToBinding (Action action) [0x0003e] in <479d698977b8443daf7ca8216d80ce1d>:0
at GameUtil.GetActionString (Action action) [0x00010] in <479d698977b8443daf7ca8216d80ce1d>:0
at GameUtil.ReplaceHotkeyString (System.String template, Action action) [0x00000] in <479d698977b8443daf7ca8216d80ce1d>:0
at ToolMenu.BuildRowToggles (System.Collections.Generic.IList`1[T] row) [0x000e9] in <479d698977b8443daf7ca8216d80ce1d>:0
at ToolMenu.<OnSpawn>b__43_1 (System.Collections.Generic.List`1[T] row) [0x00000] in <479d698977b8443daf7ca8216d80ce1d>:0
at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <695d1cc93cca45069c528c15c9fdd749>:0
at ToolMenu.OnSpawn () [0x00052] in <479d698977b8443daf7ca8216d80ce1d>:0
at KMonoBehaviour.Spawn () [0x0005d] in <df39314802ed43e5bbf6fc703b89198b>:0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at KMonoBehaviour.Spawn () [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at KMonoBehaviour.Start () [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
Build: U34-476059-S
Fumihiko  [developer] 27 Aug, 2021 @ 9:28pm 
I can't seem to replicate this issue. When does it happen?
Well 27 Aug, 2021 @ 10:56pm 
When loading all the mods. By default.
Well 28 Aug, 2021 @ 12:37am 
I reinstalled the game and all the mods. The question is no longer relevant.
Fumihiko  [developer] 28 Aug, 2021 @ 5:31am 
:steamthumbsup:
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