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(No error appeared on my debug log, in case you are wondering)
https://gist.github.com/d7b1b702c12e80b52803d1b133f3a4ef
Seems to be related to a missing sound of some sort? Made a new colony and spawned a few basilisks to test it and all 3 colonists + a few more had this happen when they cut the grass.
As for the grass not disappearing, I obscenely sped up time and triggered a long night event from Vanilla Events Expanded so all the plants would die from lack of sunlight and the rotted plants are still there :/
The ruined vegetation takes a LONG time to disappear, yeah. That's just the way it is. You can burn them with molotovs
Gryphons are marked as corpse/meat, animal products, processed food, kibble, and meal-eaters... but they aren't marked as predators so they cannot fend for themselves unless they can successfully scavenge or rummage for trash like large feathered raccoons. Powerful and majestic beasts indeed! Is this intentional? ;)
The Basilisk is bugged; well not them but the "dead" versions of plants they passively create, I assign my pawns to go chop them as they spawned in the middle of my crop fields before initial sowing and they get stuck in a plant cutting loop on the spot and the plant refuses to be removed short of burning it.
Didn't notice any red errors, can take another look and post if the issue is not replicate-able.