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1. EmitSound - [C]:-1
2. CustomOnAcceptInput - lua/entities/npc_vj_ds3_sisterfriede/event_manager.lua:1753
3. unknown - lua/vj_base/npc_general.lua:693
[Sister Friede SNPC] lua/entities/npc_vj_ds3_sisterfriede/event_manager.lua:417: bad argument #2 to 'EmitSound' (number expected, got userdata)
1. EmitSound - [C]:-1
2. CustomOnAcceptInput - lua/entities/npc_vj_ds3_sisterfriede/event_manager.lua:417
3. unknown - lua/vj_base/npc_general.lua:693
This is stopping Friede from doing any of her ranged attacks as they error out on the first emission.
Furthermore the stagger system is rendering most of the Dark Souls III npcs nearly harmless, as they're almost always interrupted when receiving damage of just about any amount.