XCOM 2
[WotC] Big Iron Weapon Pack
 This topic has been pinned, so it's probably important
∑3245  [developer] 21 Aug, 2019 @ 6:25am
Bug Report Thread
Found a bug? Report it here!

Please be very descriptive with your post (where it occurred, what was happening at the time of the occurance), and post your launch.log file or else I won't be able to help you.

Saying my game is broken because of this mod is not descriptive.
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Showing 1-10 of 10 comments
Cato 24 Aug, 2019 @ 11:26am 
There appears to be an incompatibility with this mod and Advent Avengers Future AI mod.

Issue:
Pistols are added twice, only half of them are bugged entries in the loadout screen which do not fire on mission.

Believed Cause:
In AA's mod, the X2Item_DefaultWeapons_ADVFUTURE.uc file is adding militia pistols to the Avenger at the start of campaigns. E3245 packs are then picking them up as weapon types.

Possible Workaround:
Using Iridar's Weapon Skin Replacer Config with the following alleviates the issue somewhat.

+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_CV
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_MG
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_BM
∑3245  [developer] 24 Aug, 2019 @ 12:01pm 
Originally posted by Cato Heresy:
There appears to be an incompatibility with this mod and Advent Avengers Future AI mod.

Issue:
Pistols are added twice, only half of them are bugged entries in the loadout screen which do not fire on mission.

Believed Cause:
In AA's mod, the X2Item_DefaultWeapons_ADVFUTURE.uc file is adding militia pistols to the Avenger at the start of campaigns. E3245 packs are then picking them up as weapon types.

Possible Workaround:
Using Iridar's Weapon Skin Replacer Config with the following alleviates the issue somewhat.

+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_CV
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_MG
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_BM

Not sure if it's actually this mod's problem, because this mod only add its own weapons to the game and does not touch any other weapons.
Cato 25 Aug, 2019 @ 1:29am 
Originally posted by ∑3245:
Not sure if it's actually this mod's problem

I agree. Just raising awareness of it.

Hopefully this saves you & others some detective work if someone comes crying over having 30+ buggy pistols in their loadout menu.
Lava410 25 Sep, 2019 @ 6:38pm 
Got a bit of an issue. So I've been using your pistols as a primary weapon, but I have noticed in game that the pistols don't have a range table, so when I shot the lost: it was a static percentage regardless of range.

I checked the code and saw that each of your weapons DO have a range table, so I'm not sure where the issue is, but I think it only started being an issue after using your mod. Just thought it would be something worth looking into (I personally love this mod's guts... so yeah!)
Alex342213334 24 Nov, 2022 @ 5:03pm 
I've had some issues with the wood grip revolver textures not loading, and producing an error. Just those ones, anything with a black grip works fine.
alexo2008 19 Jan, 2023 @ 6:01am 
Sometimes the textures for these weapons will not load so they look blue and white in game and during load out or they are pitch black
Totally Not Ed 2 Feb, 2023 @ 6:17am 
Guns are blue. Like others say. Pls fix, there's no other revolver mods on here besides this.
I too am having the problem with blue and white revolvers.
https://imgur.com/a/lh9sVG0
Last edited by EightHeadedSerpent; 6 Feb, 2023 @ 10:25am
Black 1 Apr, 2023 @ 5:22pm 
I've noticed since the update that the Mateba is invisible, although still entirely useable.
Anyone playing this mod with LWOTC (untested in other versions)- there is an extra folder in the weapon config for templars- it is causing duplicates. Removing that folder removed the duplicates and allows anyone who can use pistols equip them.

Love the revolvers man, thank you!
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