Divinity: Original Sin 2

Divinity: Original Sin 2

BonusUniques [DE]
 This topic has been pinned, so it's probably important
Haxula 12 Aug, 2020 @ 8:08am
Bugs
I found a bug that lags the game
Territory debuff keep on reapplying non-stop when there is more than 1 territory in play

I play with 7 characters (1 custom 6 origin) and have 6 of them use the sets (Noble, Demon, Atlantean, Sentinel, Archmage, Nightingale)

Edit:
The cause of the bug isn't multiple territories but just the eagle-eye territory from nightingale leggings as long as i dont use it everything is fine
Last edited by Haxula; 12 Aug, 2020 @ 4:13pm
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Showing 1-15 of 34 comments
Haxula 12 Aug, 2020 @ 3:59pm 
Apparently it only happens when the territory debuff applied the same time ( they are already in the area of effect but not enemies yet but when i start the fight the debuff just spams
Haxula 12 Aug, 2020 @ 4:11pm 
After testing it on different ways apparently it doesnt happen as long as the eagle-eye territory is not in play
Last edited by Haxula; 12 Aug, 2020 @ 4:15pm
Malchezzar  [developer] 19 Aug, 2020 @ 5:17pm 
@Haxula Thanks, I apparently reused the stack id for the bleeding territory in the marking territory, so it would constantly try to apply them over each other.
Malchezzar  [developer] 19 Aug, 2020 @ 5:27pm 
Just realized I didn't have a bug report section before, so we will use this thread for it.
Krisys 23 Oct, 2020 @ 5:05pm 
Hello,
I've recently noticed that with your mod activated, a lot of foods (for instance, Dinner) see their duration reduced to instantaneous (instead of 3 turns), making most food bonuses irrelevant.
Malchezzar  [developer] 23 Oct, 2020 @ 5:39pm 
@Krisys I think that is just a bug in the engine in general, cause this mod (and another one of mine too) don't touch any foods or vanilla potions at all. Not sure what causes it but something makes food act strangely.
Krisys 24 Oct, 2020 @ 8:23am 
It's strange, I think I used your mod before, but that issue seems to be new... Maybe a recent change lead to this bug? If it's engine-related, maybe it's the script extender's fault?

FYI it appears at any point when I use this mod, and it doesn't seem to matter what other mods and gift bags I have activated.
Malchezzar  [developer] 24 Oct, 2020 @ 9:50am 
@Krisys I haven't updated this mod for a while now, and like I said, I don't modify any food related stuff with it so I have no idea what could be causing it unfortunately.
Krisys 24 Oct, 2020 @ 12:26pm 
A little update: creating a mod that overrides the _ComboFood Potion stat with its default value and loading it after your mod seems to solve the issue. I'm doing that as a private use patch, but I can make it public if needed.
Malchezzar  [developer] 24 Oct, 2020 @ 1:58pm 
@Krisys interesting, I know for a fact I don't touch that value but good to know that is a potential fix.
Krisys 31 Oct, 2020 @ 6:32pm 
So, after some testing I confirm that the fix works fine, so I've made the it public in case anyone else encounters the issue and is interested in a solution, you can find it here. I had to override base food, drink, and potion entries in the Potion stats table.
Krisys 1 Nov, 2020 @ 4:35pm 
Luxen on the Larian Discord mentioned that this issue might come from a dependency issue. Apparently having the GM mode as a dependency breaks Five Star Dinner at least - not sure if the 0 duration food comes from there as well. Just so you know.
Malchezzar  [developer] 2 Nov, 2020 @ 2:06pm 
@Krisys ah that could be it then, cause all of my mods have GM as a dependency (I thought they needed it to be available in GM mode?)
Krisys 2 Nov, 2020 @ 5:09pm 
I'm not sure about this, honestly haven't ever tried to see how mods interact with the GM mode, so can't tell :/
Avrution 24 Nov, 2020 @ 12:58pm 
Came across an odd issue - just made it into Act 3, but with this mod enabled I cannot interact with many objects or people. I couldn't even get into the hold of the ship without using the search ground function.

I disabled all of my other mods except this one and leaderlib, still had the issue. Loaded all mods back on and disabled this, no more problem. Also have the lighting issues on the Nameless Island.

Not sure what else to try at this point outside of disabling the mod or making it really annoying to interact with objects. Should also mention this is with a controller
Last edited by Avrution; 24 Nov, 2020 @ 1:06pm
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