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Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.PlaceWorker_ShowTurretRadius.DMD<DMD<AllowsPlacing_Patch1>?-1906328064::AllowsPlacing_Patch1>(RimWorld.PlaceWorker_ShowTurretRadius,Verse.BuildableDef,Verse.IntVec3,Verse.Rot4,Verse.Map,Verse.Thing,Verse.Thing)
at (wrapper dynamic-method) RimWorld.GenConstruct.DMD<DMD<CanPlaceBlueprintAt_Patch1>?-1888496640::CanPlaceBlueprintAt_Patch1>(Verse.BuildableDef,Verse.IntVec3,Verse.Rot4,Verse.Map,bool,Verse.Thing,Verse.Thing,Verse.ThingDef)
at (wrapper dynamic-method) RimWorld.Designator_Build.DMD<DMD<CanDesignateCell_Patch2>?1387859584::CanDesignateCell_Patch2>(RimWorld.Designator_Build,Verse.IntVec3)
at RimWorld.Designator_Place.SelectedUpdate () [0x00046] in <65f126dfb1e4464fa378d4b237f11a99>:0
at RimWorld.Designator_Build.SelectedUpdate () [0x00000] in <65f126dfb1e4464fa378d4b237f11a99>:0
at Verse.DesignatorManager.DesignatorManagerUpdate () [0x00013] in <65f126dfb1e4464fa378d4b237f11a99>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x00027] in <65f126dfb1e4464fa378d4b237f11a99>:0
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00015] in <65f126dfb1e4464fa378d4b237f11a99>:0
Verse.Log:Error(String, Boolean)
RimWorld.UIRoot_Play:UIRootUpdate()
Verse.Root:DMD<DMD<Update_Patch1>?2118996992::Update_Patch1>(Root)
Verse.Root_Play:Update()
http://webmshare.com/play/6VE9B
I'm using mortar accuracy though
-Create a 4x4 area of any stone
-Refog the map, so the center is hidden
-You should be able to put the rocket turret in the middle
-Mine the stones and you should be able to build the turret normally