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1. What determines which ‘number applies (ex, 1 thru 80 or 1 thru 5, etc.,)?
2. Why do they all say “always no”?
3. When we see a .5, does that mean 50% bonus?
4. What does each of the 4 really do?
(i) goes from 1 to 80 with fuel cost increasing at each level
### AI CIV FUEL
ai_civ_fuel_1 = {
name = "AI | Civilian Fuel"
allowed = { always = no }
modifier = {
fuel_cost = 4
(ii) goes from 1 to 5 increasing at each level. There is also a AI front attack from 1 to 5
ai_front_defense_1 = name = "AI | Front Defence 1"
allowed = { always = no }
modifier = {
ai_focus_defense_factor = 0.05}
(iii) goes from 1 to 5 increasing at each level.
ai_supply_1 = { name = "AI | Supply Bonus 1"
allowed = { always = no }
modifier = {
supply_consumption_factor = -0.2
out_of_supply_factor = -0.2
(iv) goes from 1 to 3. Increases in level 3 are 1.5
ai_supply_build_1 = { name = "AI | Supply Build Bonus 1"
allowed = { always = no }
modifier = {
production_speed_rail_way_factor = 0.5
production_speed_naval_base_factor = 0.5
production_speed_infrastructure_factor = 0.5
E:\Steam\steamapps\workshop\content\394360\1851181613\common\ideas
Ai civ fuel is the civilian fuel mechanic, in a performance friendly way coded for the AI.
AI Front Defence and Offence are not bonuses / cheats, they just affect how aggressive the AI is.
Ai Supply and AI Supply Build literally do what theyre called
They all have allowed = { always = no } for coding reasons
You can change whatever you want, if its gonna benefit your game if detrimental AI bonuses are gone is the other question