Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
Rogue_Falcon 18 Nov, 2023 @ 6:09pm
Any plans to correct equipment production?
One of the largest issues I have had with HoI 4 is the amount of wasted production compared to output returns. In any country and time period 14 factory making only 300 rifles is bound to raise red flags. As a side note, please add a function to use idle divisions for infrastructure improvements.
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Showing 1-15 of 19 comments
Sol Inherent  [developer] 19 Nov, 2023 @ 2:17am 
What?
Wolfbat_Borgia 19 Nov, 2023 @ 6:49am 
@Rogue_Falcon "300 rifles" are not actual 300 rifles in your production. They are set of equipment, not individual rifles. ANYWAY, I agree that a lot of factories are needed to produce rifles and it is a bit too much. There should be more factories available for aircraft production, as per historical numbers of planes produced in example Germany (before the war).
Rogue_Falcon 19 Nov, 2023 @ 7:53am 
To argue Historical perspective from the USA stand point. The Liberty ships were produced at a rate of 200 per week. B-17's at around 300 per day. Given we also lost that same number per day. With Germany's BF-109 they produced 35k by the end of the war. And the Bit of using the army for infrastructure work is an old concept. Part of another peeve with the game, everything takes unrealistically long to build. Also my number of produced infantry equipment for Germany is more around 30 per day with 12 factories. I know there economy was trashed. But by 1936 they were in far better shape than in 33.
Wolfbat_Borgia 19 Nov, 2023 @ 9:12am 
I guess they try to balance the game as (example) to how early the Anscluss was (and how early you should be ABLE to do it by changing production and efforts towards an earlier Anschluss) and so on. And yes I am aware of the US production although most of all that happened after 42.
mk11 19 Nov, 2023 @ 9:52am 
Because Paradox decided against implementing a logistics system, a unit of infantry equipment represents both the equipment and the ammunition and maintenance needed throughout its life.

As such you can only judge by results.

Where do you get the figure of 300 B-17s per day? I thought less than 13000 were build in total, at 300 per day that would be about 6 weeks production.

Which country used front-line divisions for infrastructure construction? I know the USA had extensive construction forces that built naval bases and air bases in a hurry and during peace built levees etc. However, those are abstracted into the construction factories.

Aircraft numbers are messed up. I'm not aware of anyone that has come up with a system that can manage wartime levels of production and loss and also keep the peacetime numbers under control.
Rogue_Falcon 19 Nov, 2023 @ 10:58am 
Soviets for one, The United states used them extensively During the Civil war. In addition to it's civilian engineering corp. The Dolton highway in Alaska was constructed by the army in response to the Japanese invasion. To the above, the Anschluss didn't happen until mid 1937. Just like the Bank bills that your saddled with where finished by the end of 1935.

Point of using the army or extensive civilian enticement for construction work was to supplement existing labor forces. That and you can still do base level maintenance and improvement while efforts are focused elsewhere.
mk11 19 Nov, 2023 @ 12:29pm 
I assume you mean the Alaskan Highway not the Dalton Highway? Please could you explain which front-line division was used for that construction?
Rogue_Falcon 19 Nov, 2023 @ 3:50pm 
I can't name which Corp/divisions where sent. But it was built by the army. And for game mechanics what better way to train a general in the mean time on the finer points of logistics and engineering.
HB 23 Nov, 2023 @ 11:27pm 
Originally posted by Rogue_Falcon:
To argue Historical perspective from the USA stand point. The Liberty ships were produced at a rate of 200 per week. B-17's at around 300 per day. Given we also lost that same number per day. With Germany's BF-109 they produced 35k by the end of the war. And the Bit of using the army for infrastructure work is an old concept. Part of another peeve with the game, everything takes unrealistically long to build. Also my number of produced infantry equipment for Germany is more around 30 per day with 12 factories. I know there economy was trashed. But by 1936 they were in far better shape than in 33.


Please refrain from posting false numbers, first liberty shjp took hundreds of days to build, liberty ships in 43 were production was 20 odd a week, in 44 average time to build was down to 42 days, but 2800 in 4 years is 2 a day. Your B 17 is equally as absurd.

German army did not do that form of manual labour, no earth movers unlike the Western allied, thats the Todt job, in the US its the Corps of Engineers job, your example was done by 3 Regiments of Afro Americans who never saw combat.
Last edited by HB; 23 Nov, 2023 @ 11:28pm
Rogue_Falcon 24 Nov, 2023 @ 10:27am 
Back to the original point being made. If my 10 factories building infantry equipment at 30 odd per day, Comparing apples to apples my first thought would be what is going on in that fact chain. If each one with between 300-500 employees is only edging out say 2.875 per work day. As a factory owner even you would have serious questions about it's operation practices.

As with the concept of using your attached engineering companies to help facilitate local transport and communications improvements, It's good practice on the grounds that they will primarily being the ones using it. Second is that contractors are not always reliable.
Sol Inherent  [developer] 24 Nov, 2023 @ 10:30am 
The answer pretty much is: this is still a game, not a simulation (and nowhere close to it either). Having realistic production makes no sense and is impossible if the surrounding circumstances cant be represented realistically either (thats why you cant produce as many planes as US did IRL, there are no pilots in hoi4 which would limit their usage)

A division upgrading infra in an entire state also wont work. Again, this is something thats very well a thing IRL, but in game state sizes can vary, the amount of provinces vary, the division composition varies (which we cant access as modders for individual units) etc etc
Last edited by Sol Inherent; 24 Nov, 2023 @ 10:32am
HB 2 Dec, 2023 @ 3:05am 
Originally posted by Rogue_Falcon:
Back to the original point being made. If my 10 factories building infantry equipment at 30 odd per day, Comparing apples to apples my first thought would be what is going on in that fact chain. If each one with between 300-500 employees is only edging out say 2.875 per work day. As a factory owner even you would have serious questions about it's operation practices.

As with the concept of using your attached engineering companies to help facilitate local transport and communications improvements, It's good practice on the grounds that they will primarily being the ones using it. Second is that contractors are not always reliable.

The original point was your both unfamiliar with history, the game mechanics and your uniformed ignorant ranting is of no use to anyone.
mk11 2 Dec, 2023 @ 4:01am 
Originally posted by Rogue_Falcon:
Second is that contractors are not always reliable.

You do know the Alaska highway was a bit of a disaster? It was not a well built road because the army didn't know how to build roads on permafrost.
lartur 9 Dec, 2023 @ 7:11am 
The official stats for B-17 production from 30.05.1942 to 16.08.1943 - 5.275 pcs.
This gives an average of 11.9 pcs./day.
This was the period of maximum production, because later on, until the end of production, the pace dropped. Hence, from August 1943 to the end of production in 1945, the average was 6.1/day.
HB 9 Dec, 2023 @ 10:45am 
First B 17 delivererd March 1939. Production ended at 12,731 (of which 12,677 were accepted into service by the USAF) in May 1945, so c2250 days, is an production run average of 6 a day.
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