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Zgłoś problem z tłumaczeniem
was designed to break a unit first charge, despite killing relatively minimal kills compared to prolonged melee. Also, while I absolutely agree "all" units should stick around till they're down to about 30% or so troops. The way it's done now though, means elite troops lose to vastly inferior troops, simply by fact of numbers. Charging and combat need to be balanced out a bit more so that Elite troops are a viable option over inferior troops, and shock troops regain their uses.
Edit: I changed my mind, I was thinking about how warhammer plays out moral and combat,
units take break tests to flee if they only lose 30% of their regiment in a single combat turn. So for a total war game, if your unit is losing men 3x faster, they should flee, instead of sticking around to the last 30% men. On the other hand, maybe all units should rally sooner, instead of running all the way off the battlefield.