Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
How high is the mobility value on that move?
That true stealth is awful.
Scanning protocol is one use, battle scanner is two uses, incendiary grenades are two uses at best. This thing spams its stealth every single turn.
If it would be stealthy like the assassin, with high mobility but a resonable chance to find it by anything else but consumables it would be fine. But as it stands once spotted it just sidesteps into a bizarro realm of teleportation only to reappear and deal unavoidable damage. And then it starts it all over again.
This is a very cool, with many outstanding designs and ideas, but the chameleon is awful. It should be the ranger chryssalid, but every time I see one I just think: "Oh, its the cheating one, time to savescum." On the mechanical level, the chameleon is just infuriating and I am fairly certain that even the game itself does not properly handle its behaviour.
edit:spelling