Space Engineers

Space Engineers

Water Mod plus stuff - now optimized!
Scopsins 4 Feb, 2020 @ 7:29pm
Custom Water Height for Modded Planets
Conventionally with the schmoobledbob water mod you adjust the height of the ocean by changing the hills param in the planets sbc. However, this can be annoying and mess up some of the scaling on the planets surface. You purported that this mod supports custom water height however, adjusting the parameters in SEDrag.cs has no affect on the water height of the planets How does the API for this mod work?
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spiritplumber  [developer] 4 Feb, 2020 @ 9:33pm 
Right now I'm just setting up a list of planets (identified by planet name). The intention is to bring it out and make it a xml file later. The stub is in SEDrag.cs and core.cs

Seach for "Victoria" and it will show up :)
I was just about to ask the same question. We have the "Water World" planet mod but have problems with the water thrusters not working until you get to a specific depth.

I found the planet in the SEDrag file, but I have no idea how to interpret these numbers.

The thrusters work fine on a default seed (12345), but then you only get an ocean that's a few meters deep. We can generate the planet using a different seed, which gives us a much deeper ocean- but then the water thrusters don't work properly.

We're trying to figure out how to tweak the file so it will work for a scenario we're playing.

I *think* the only way to get it to work will be for me to understand the numbers so I can tweak them endlessly until it works properly.

Please could you explain a little about the settings in the stub for me? Like which value sets the altitude that thrusters kick in, roughly how many meters depth would I get from a value of 0.1, etc
FifthPegasus 14 Nov, 2020 @ 2:54pm 
So as of this exact moment what do I need to do to change the water height on each planet?

I do not know where these files are to edit and switching from the original mod to this drowned my planet.
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