RimWorld

RimWorld

Rimworld: Colonies Evolved | Halo Weapons and Armor | Depreciated: Please See Description
JomoKiN  [developer] 27 Dec, 2019 @ 6:10am
Bug Reports
If you come across any bugs/errors leave them here please.
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Showing 1-15 of 16 comments
Cole.sivertson 1 Jan, 2020 @ 9:15pm 
maybe Im doing something wrong, but when i load a new game with this mod my pawns never land
JomoKiN  [developer] 2 Jan, 2020 @ 6:26am 
@Cole.siverstone Does this issue only happen when you have this mod installed? And are you getting any error messages regarding this mod?
Herze 2 Jan, 2020 @ 2:14pm 
ODST armor can apparently be stuffed in its unfinished form, which cranks up the work required by a massive amount.
Bloodshard 2 Jan, 2020 @ 7:36pm 
Same problem with Cole.sivertson here my colonists never land, if you want i can send the thick 50 lines of error coding that appears when the mods are loaded

(edit- Jecstools mod has to be downloaded and put after Hugslib {i put it it after giddy up mods and still works} and then This mod can be put anywhere)
Last edited by Bloodshard; 2 Jan, 2020 @ 7:54pm
Fenton 7 Jan, 2020 @ 5:46pm 
Women characters wearing the odst armor have nude texture on bottom

edit- sike its the unsc crew uniform
Last edited by Fenton; 7 Jan, 2020 @ 5:47pm
WeaponMaster 13 Jan, 2020 @ 1:11am 
Playing multiplayer which works fine, but crafting some items- UNSC sniper rifle, UNSC Rocket launcher vanish as soon as the bill is finished. could be a multiplayer problem haven't played solo to test. Other items like UNSC DMR, UNSC assault rifle, and armor's work craft fine so im not sure if its just these particular items
the ODST and MK2 body armor dont scale correctly with HULKING body type. MK1 seems to do just fine though
Blue 25 Jun, 2020 @ 10:48am 
Got this error message today

Could not find type named CompExtraSounds.CompProperties_ExtraSounds from node <li Class="CompExtraSounds.CompProperties_ExtraSounds"><compClass>CompExtraSounds.CompExtraSounds</compClass><soundMiss>Miss_EnergySword</soundMiss><soundHitPawn>HitFlesh_EnergySword</soundHitPawn><soundHitBuilding>HitSolid_EnergySword</soundHitBuilding></li> Verse.Log:Error(String, Boolean) Verse.DirectXmlToObject:ClassTypeOf(XmlNode) Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) Verse.DirectXmlToObject:ListFromXml(XmlNode) Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode) Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean) Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean) Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) Verse.LoadedModManager:LoadAllActiveMods() Verse.PlayDataLoader:DoPlayLoad() Verse.PlayDataLoader:LoadAllPlayData(Boolean) Verse.<>c:<Start>b__6_1() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart()
Thongor 31 Aug, 2020 @ 1:57pm 
Heya. Hope this isn't a fault on my end. Apperently my Pawns have a nude spot with the Crew Uniform. Seems like this isn't scaling porperly. Provided a picture. Hope the link works.

https://cdn.discordapp.com/attachments/424323157193654274/750096078140866560/unknown.png
Pawn is female. Average Body. Forgot to take a screen without the backpack, but issue stands even without it.
Waldrof 18 Apr, 2021 @ 1:32pm 
I've installed it with some star wars mods, previous that the guns worked okay, now kinda it dont have bullets to shoot it, if you equip the pawns will aim but no shots fired
JomoKiN  [developer] 18 Apr, 2021 @ 2:30pm 
Originally posted by Waldrof:
I've installed it with some star wars mods, previous that the guns worked okay, now kinda it dont have bullets to shoot it, if you equip the pawns will aim but no shots fired

Can you share your debug log when you attempt to fire the weapons? As well share which Star Wars mods in particular you are using?
Bast 16 Nov, 2021 @ 6:26am 
The weapon stats for the beam rifle has it at 10 range and only 2 damage.
Tallahassee 10 Apr, 2022 @ 10:35am 
Apparently I am not able to add the UNSC Marine Cap to Storage Lists or assign them to Outfits, only force my Colonists to wear them
Kolhammer 13 Apr, 2022 @ 4:25am 
When loading I am getting the current issue:

RimWorld 1.3.3326 rev556
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

[MVCF] [Reloading] Patching method Verse.Verb_LaunchProjectile.TryCastShot
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Reloading.HarmonyPatches:Patch (System.Reflection.MethodInfo,HarmonyLib.HarmonyMethod,HarmonyLib.HarmonyMethod,string,System.Type)
Reloading.ReloadingMod:RegisterVerb (System.Type,bool)
Reloading.CompProperties_Reloadable:PostLoadSpecial (Verse.ThingDef)
Verse.ThingDef:PostLoad ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.DirectXmlToObject:TryDoPostLoad (object)
Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[MVCF] [Reloading] Patching method Verse.Verb.Available
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Reloading.HarmonyPatches:Patch (System.Reflection.MethodInfo,HarmonyLib.HarmonyMethod,HarmonyLib.HarmonyMethod,string,System.Type)
Reloading.ReloadingMod:RegisterVerb (System.Type,bool)
Reloading.CompProperties_Reloadable:PostLoadSpecial (Verse.ThingDef)
Verse.ThingDef:PostLoad ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.DirectXmlToObject:TryDoPostLoad (object)
Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[MVCF] [Reloading] Patching method Verse.Verb_LaunchProjectile.get_Projectile
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Reloading.HarmonyPatches:Patch (System.Reflection.MethodInfo,HarmonyLib.HarmonyMethod,HarmonyLib.HarmonyMethod,string,System.Type)
Reloading.ReloadingMod:RegisterVerb (System.Type,bool)
Reloading.CompProperties_Reloadable:PostLoadSpecial (Verse.ThingDef)
Verse.ThingDef:PostLoad ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.DirectXmlToObject:TryDoPostLoad (object)
Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve cross-reference: No Verse.ThingDef named Mote_SparkFlash found to give to Verse.SubEffecterDef Verse.SubEffecterDef
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Could not resolve cross-reference: No Verse.ThingDef named Mote_AirPuff found to give to Verse.SubEffecterDef Verse.SubEffecterDef
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Could not resolve cross-reference: No Verse.ThingDef named Mote_MicroSparksFast found to give to Verse.SubEffecterDef Verse.SubEffecterDef
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Could not resolve cross-reference: No Verse.ThingDef named Mote_SparkFlash found to give to Verse.SubEffecterDef Verse.SubEffecterDef
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Could not resolve cross-reference: No Verse.ThingDef named Mote_AirPuff found to give to Verse.SubEffecterDef Verse.SubEffecterDef
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Could not resolve cross-reference: No Verse.ThingDef named Mote_SparkFlash found to give to Verse.DamageDef Needler_Needle
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Could not resolve cross-reference: No Verse.ThingDef named Mote_BlastDry found to give to Verse.DamageDef spartanLaser_Laser
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Originally posted by Tallahassee (ZombieHunter):
Apparently I am not able to add the UNSC Marine Cap to Storage Lists or assign them to Outfits, only force my Colonists to wear them
Im having the same problem

Just tested the game without any mods, still persists so its definitely a problem with this mod.

Fixed it by adding this to the parent instead of a single item:
<thingCategories>
<li>Apparel</li>
</thingCategories>
Last edited by RΞΛPΞRisONLINE; 15 Jul, 2022 @ 1:12pm
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