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Works great !
I tried to solve it independently but with my limited knowledge here I didn't get very far. I just want the mod to work in 1.4 so if anyone has some insight on this issue I would appreciate it, even if it doesn't lead to an author update of the mod.
Theres a lot of overlap and difference in visual quality of the current halo mods so its hard to find something just right
https://steamuserimages-a.akamaihd.net/ugc/1924742988079460314/92765B78D85A633A6381712EB41386ABB394C7FF/
Long story short: your Marine Caps are not selectable within the storage/apparel filters, causing the map to be littered with them when enemies die from my turrets. You can craft them, force wear them, but not store them in your stockpile because you cant find them in the filter list.
Turns out it is because you set the Crew apparel to have
<thingCategories>
<li>Apparel</li>
</thingCategories>
But the marine hat does not have this set to it, thus not being recognised as apparel you can store. The quickfix is to either add the above to the marine hat, or even better; move this entire piece of code to the parent (BaseUNSCClothing).
You can find this in the file: Clothing_UNSC.xml. If anyone is having a hard time with this, feel free to ask me on discord. I generally dont add steam friend requests. Reaperisonline#0842
There are actually no gameplay difficulties, it doesn't really affect the game, based on my observation. Keep it up ! Thanks a lot !
Could not resolve cross-reference: No Verse.ThingDef named Mote_SparkFlash found to give to Verse.DamageDef Needler_Needle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference: No Verse.ThingDef named Mote_SparkFlash found to give to Verse.SubEffecterDef Verse.SubEffecterDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference: No Verse.ThingDef named Mote_AirPuff found to give to Verse.SubEffecterDef Verse.SubEffecterDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Please don't let this excellent mod die ! :D
When building them they display i.e:
managed to craft a covenant blood blade masterwork
dmg 60.59
AP 254%
When I ask a pawn to equip it, it becomes the most lethal weapon in the game
Stats after equipping it:
178.87 dmg
AP 254%
any other melee weapon doesn't change its stats when equipped. It will get bonuses of course from melee stat but the plasma swords jump up to x3-4 its stated output. Literally killing anything in one hit regardless.
Figured this out after one of my pawns who had it went crazy. Under the crafting table its stated value was 60...then then realizing he is killing every pawn with a swipe or two!
Although it states weapons are not distributed across the world. I have bought, and fought enemies with some UNSC weapons. I got to uninstall this mod if the AI might have a chance to gain access to this broken weapon.
When building them they display i.e:
managed to craft a covenant blood blade masterwork
dmg 60.59
AP 254%
When I ask a pawn to equip it, it becomes the most lethal weapon in the game
Stats after equipping it:
178.87 dmg
AP 254%
any other melee weapon doesn't change its stats when equipped. It will get bonuses of course from melee stat but the plasma swords jump up to x3-4 its stated output. Literally killing anything in one hit regardless.
Links:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1938536268
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2396993430
I'll take a screenshot when i get the opportunity