The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Naruto Jutsu
Mag 22 Jun, 2013 @ 12:17am
Mod vs Default Spells
Specifically Flames and Healing at this point: The mod's Grand Fireball and Medical Ninjutsu overrride them. How many of the basic spells are overridden by this mod's spells? Is there anything, even something I can do client side, to keep the normal spells as well with this mod installed?
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Showing 1-5 of 5 comments
Crayon  [developer] 28 Jun, 2013 @ 6:35pm 
no spells are overridden
Mag 28 Jun, 2013 @ 7:41pm 
So, just to make sure, my new character having Grand Fireball 1 instead of Flames and Medical Ninjutsu 1 instead of Healing whenever the Mod's installed is just a problem on my end then?

Thank you for the reply either way.
Last edited by Mag; 28 Jun, 2013 @ 7:42pm
Crayon  [developer] 29 Jun, 2013 @ 9:10am 
it replaces your starting spells, it doesnt override the spells.
Mag 29 Jun, 2013 @ 7:27pm 
Ah, sorry, yes, that's what I wanted to say, again sorry, I didn't realise there was a difference. Is there any way I can keep or prevent my starting spells being replaced with this mod in action?

Again, thank you for the reply and clarification.
You could spawn the spell tombs in and just learn them or do that with commands to learn flames and heal
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