Cities: Skylines

Cities: Skylines

Lifecycle Rebalance Revisited 1.6.8
Tomahawk 17 Dec, 2021 @ 1:03pm
aging slider settings and realtime
In case someone finds this useful I tried to calculate what I should set the aging slider on to achieve the same result as the "better aging" option did in realtime.

Disclaimer. 1) I may be completely wrong. I welcome anyone who has a better answer to post it! 2) From the description in the realtime mod I could calculate the factor by which time is slowed when speed is set to 6 and 1, I had to make an estimate for speeds 2 to 5. When I constantly divided by two it was nearly perfect so I stuck to that.


When using the realtime mod to achieve 1 day = 1 cimyear this is what the slider of lifecycle rebalanced needs to be set on:
realtime speed 6 = slider 10
realtime speed 5 = 20 (est)
realtime speed 4 = 40 (est)
3 = 80 (est)
2 = 160 (est)
1 = 340

If nightspeed is different from dayspeed the value should lie between the two outcomes.
calculate as follows;
hours of nighttime * slidervalue for nighttime + hours of daytime * slidervalue for daytime.
Divide sum of this by 24. Result is your slidervalue.

Example: nighttime from 22:30 until 6:00.
Hours of nighttime: 7 and half. Hours of daytime: 16 and half.
Nighttime is set to speed 6 (slider 10) and daytime is set to speed 4 (slider 40).

7.5 * 10 + 16.5 * 40 = 735.
735 / 24 = 30.6 so set slider to 30 or 31.


gameplay time
If I calculated correctly, when the slider = 1 (vanilla gameplay), 80 cimyears (a full life) take 5 and a half real hours (when speed ingame is set to 1, normal). With the mods default value of 3 thats 16 and a half hours. Realtime values are way higher. Now that I've done the calculations I will probably stick with the default value of 3.
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Showing 1-4 of 4 comments
Deal2k 10 Dec, 2022 @ 7:13am 
@Tomahawk, thanks for good summary. Very helpful
Tomahawk 10 Dec, 2022 @ 10:12am 
hey, happy to be of help, its been a while!
Wogrim 13 Aug, 2023 @ 2:14am 
I tried to do some ballpark calculations when I noticed death rate is too high with default value of 3 (for real time default values of 4/5, aiming for 1 game day = 1 year aging). Also the school cycle is too short (pretty sure students enrolled on the weekend and graduated without ever actually going).

Making a bunch of assumptions/estimates and small sample data and looking at it from different angles I got estimates around 15 to 40. I tried 25 and it felt about right.




Going for a more mathy approach (and timing a couple things via recorded video) I got:

If aging is indeed constant relative to real-time (not the mod), then the game's default 35 weeks = 10 years aging comes out to 4.0833 real-time minutes per aging year (with the default game calendar day being 10 seconds and assuming 7-day week). Or real-time 5 hours 26 minutes 40 seconds for 80 years aging. With default 4/5 real time (mod) real-time day length being 2 hours (or something very close) you'd need ~29.4x slower aging to get 1 game day = 1 aging year. AKA set slider to 29.

For night same speed as day:
  • speed of 4 seems to be 6 real-time seconds per game minute which would come to 35.265 for your formula
  • speed of 5 seems to be 3 real-time seconds per game minute which would come to 17.633 for your formula

I haven't looked at other real time speeds, I'm happy with 4/5.
Last edited by Wogrim; 13 Aug, 2023 @ 2:29am
i have modified it according to your method.but i want to know at Lifecycle Rebalance Revisited mod,there are three options for life.should the default one be chosen?
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