《終極動員令》重製典藏版

《終極動員令》重製典藏版

More QoL Improvements
Garrison Troops Inside Structures?
Hello. Would this be possible?
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Pump up the Jam 2020 年 6 月 16 日 上午 12:07 
Cool idea. But out of the scope of a 'QoL' mod I'd say.

As this will completely change gameplay and the classic RA1 experience

Good idea for a separate mod though. You'd also probably have to create separate 'garrison artwork' for every single building. Which would be a lot of work
zerobyte666 2020 年 6 月 16 日 上午 12:36 
Unlike RA2/RA3/Generals/TW, in RA1 there are few buildings on maps and no urban environments, so it would be much less useful than in aforementioned games.
So I'd disagree it will completely change gameplay - this will be barely noticeable, I'd say.

But that's exactly the reason why it may be not worth to implement even if this is possible - a lot of work for a feature that is useless in 95% of gameplay.
Of course I'd be happy to see it work, though.

Veterancy though...
最後修改者:zerobyte666; 2020 年 6 月 16 日 上午 12:38
Pump up the Jam 2020 年 6 月 16 日 上午 1:34 
+1 for veterancy
引用自 zerobyte666
Unlike RA2/RA3/Generals/TW, in RA1 there are few buildings on maps and no urban environments, so it would be much less useful than in aforementioned games.
So I'd disagree it will completely change gameplay - this will be barely noticeable, I'd say.

Except, we have a map editor.
Also there are some scenarios that this might be fun in.

I was also thinking about veterancy, as well as capturing the oil derrick structures for money...

As for artwork... I don't know about NEEDING seperate artwork, you could just draw pips on it if it has units inside. EDIT: Or add sandbags around it?
最後修改者:𝔘𝔫𝔠𝔩𝔢𝔘𝔫𝔠; 2020 年 6 月 16 日 上午 11:42
zerobyte666 2020 年 6 月 16 日 下午 12:56 
Drawing pips seems the easiest option, probably.
boliver2355 2020 年 6 月 28 日 下午 6:54 
actually, it has already been done with Open RA and pillboxes
引用自 boliver2355
actually, it has already been done with Open RA and pillboxes

Thanks, but I'm pretty sure that doesn't help at all.
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