Space Engineers

Space Engineers

Water Mod
Water Mod crashing SE
As of this morning, between 1am and 12pm UK time, My copy of SE would not load. The crash log has the following lines in the crash dump:

2021-05-16 13:35:11.339 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Jakaria.WaterWheelComponent.UpdateAfterSimulation100()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateAfterSimulation100(Boolean entityUpdate)

Just wondering if this is as a result of a recent update or if it could be a local issue? Removing the mod has solved the crash problem.
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1-9 van 9 reacties weergegeven
Same here
2021-05-16 07:17:52.046 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Jakaria.WaterWheelComponent.UpdateAfterSimulation100()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateAfterSimulation100(Boolean entityUpdate)
at VRage.Game.Entity.MyGameLogic.<>c.<UpdateAfterSimulation>b__9_2(MyGameLogicComponent c)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Jakaria  [ontwikkelaar] 16 mei 2021 om 9:30 
fixed
Judging from the log file may be experiencing an issue with Water mod when I open my inventory screen?
If more of log file needed just ask.

2021-08-05 08:45:08.354 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2021-08-05 08:45:08.355 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2021-08-05 08:45:08.358 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Jakaria.WaterMod.UpdateAfterSecond()
2021-08-05 08:45:08.971 - Thread: 1 -> MyGuiScreenChat.ctor START
2021-08-05 08:45:08.972 - Thread: 1 -> MyGuiScreenChat.ctor END
2021-08-05 08:45:08.988 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent
2021-08-05 08:45:09.373 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Jakaria.WaterMod.UpdateAfterSecond()
2021-08-05 08:45:10.391 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Jakaria.WaterMod.UpdateAfterSecond()
2021-08-05 08:45:10.405 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START
2021-08-05 08:45:10.406 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END
2021-08-05 08:45:11.414 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Jakaria.WaterMod.UpdateAfterSecond()
2021-08-05 08:45:12.202 - Thread: 1 -> GUI Stats: Update 0.421390555555556, Draw 1.7275045
2021-08-05 08:45:12.279 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-08-05 08:45:12.279 - Thread: 1 -> STATISTICS,240.0666667,0.1256294,0.01419926,0.9686651,0.03250408,28.73739,2.482958,37.83422,100.0268,5,72,1793.962,13750.1,177118,250000000,9,34.76067,77.80154,0.4111089,19206,16.68193,0,16.66667,5.79875,12.9788,100,9646850090,1793.962,3,0
2021-08-05 08:45:12.279 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-08-05 08:45:12.279 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,853,42,178,316,96,849,9199,6309,0,0,195,6626,0,4373,56,0,5,28,384,21,3,24,1631,763,456,8,30,0,0,0,0
2021-08-05 08:45:12.436 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Jakaria.WaterMod.UpdateAfterSecond()
2021-08-05 08:45:13.658 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent
im getting a crash as well im not sure if its to do with your mod or not but this is my log on it


2021-08-09 19:04:40.632 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Character.MyCharacter.VRage.Game.ModAPI.Interfaces.IMyControllableEntity.get_EnabledHelmet()
at Jakaria.WaterMod.SimulatePlayer(Water water, IMyCharacter player)
at Jakaria.WaterMod.<SimulatePhysics>b__74_1(Int32 i)
at ParallelTasks.Parallel.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride, WorkPriority priority, Nullable`1 options, Boolean blocking)
at Sandbox.ModAPI.MyParallelTask.VRage.Game.ModAPI.IMyParallelTask.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride)
at Jakaria.WaterMod.SimulatePhysics()
at Jakaria.WaterMod.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2021-08-09 19:04:40.633 - Thread: 1 -> Showing message
2021-08-09 19:04:42.428 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_199_020
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 132
PCUCount: 18913
IsHang: False
GCMemory: 2048
GCMemoryAllocated: 2048
HWAvailableMemory: 21849
ProcessPrivateMemory: 10298
AnalyticId: SE
================================== OFNI HSARC ==================================

2021-08-09 19:04:42.430 - Thread: 1 -> Log Closed
I cant load any game that has this mod now.

2021-08-10 01:27:03.568 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Character.MyCharacter.VRage.Game.ModAPI.Interfaces.IMyControllableEntity.get_EnabledHelmet()
at Jakaria.WaterMod.SimulatePlayer(Water water, IMyCharacter player)
at Jakaria.WaterMod.<SimulatePhysics>b__74_1(Int32 i)
at ParallelTasks.Parallel.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride, WorkPriority priority, Nullable`1 options, Boolean blocking)
at Sandbox.ModAPI.MyParallelTask.VRage.Game.ModAPI.IMyParallelTask.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride)
at Jakaria.WaterMod.SimulatePhysics()
at Jakaria.WaterMod.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2021-08-10 01:27:03.570 - Thread: 1 -> Showing message
2021-08-10 01:27:07.161 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_199_020
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 236
PCUCount: 196598
IsHang: False
GCMemory: 5162
GCMemoryAllocated: 5162
HWAvailableMemory: 874
ProcessPrivateMemory: 10035
AnalyticId: SE
================================== OFNI HSARC ==================================

2021-08-10 01:27:07.162 - Thread: 1 -> Log Closed
I have the same crash as above.

2021-08-10 12:43:32.059 - Thread: 1 -> Autosave
2021-08-10 12:43:32.059 - Thread: 1 -> Saving world - START
2021-08-10 12:43:32.060 - Thread: 1 -> Making world state snapshot.
2021-08-10 12:43:32.060 - Thread: 1 -> Before snapshot.: GC Memory: 1,987 B
2021-08-10 12:43:32.071 - Thread: 1 -> After snapshot.: GC Memory: 1,990 B
2021-08-10 12:43:32.071 - Thread: 1 -> Directory cleanup: GC Memory: 1,990 B
2021-08-10 12:43:32.071 - Thread: 1 -> Saving world - END
2021-08-10 12:43:32.102 - Thread: 11 -> Session snapshot save - START
2021-08-10 12:43:32.102 - Thread: 11 -> Checking file access for files in target dir.
2021-08-10 12:43:32.284 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START
2021-08-10 12:43:32.284 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END
2021-08-10 12:43:32.350 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\Tilmann\AppData\Roaming\SpaceEngineers\Saves\76561198037016140\Dawn System/.new/Sandbox_config.sbc
2021-08-10 12:43:32.388 - Thread: 11 -> Session snapshot save - END
2021-08-10 12:43:55.243 - Thread: 1 -> GUI Stats: Update 0.3042825, Draw 1.68034833333333
2021-08-10 12:44:02.072 - Thread: 1 -> GC Memory: 1997.881 / 1997.881 MB
2021-08-10 12:44:25.240 - Thread: 1 -> GUI Stats: Update 0.372657333333333, Draw 1.50738061111111
2021-08-10 12:44:25.410 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-08-10 12:44:25.411 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,85.81957,112.9516,1,0,2006.996,12088.27,30124,73731,75,27.13459,97.91519,0.5317756,11418,13.84297,1,16.66667,3.756234,13.55437,100,8739562090,2006.996,0,0
2021-08-10 12:44:25.411 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-08-10 12:44:25.411 - Thread: 1 -> MEMORY VALUES,1,1,0,1,69,867,42,354,567,90,849,8334,5130,0,0,192,5698,0,3220,56,0,67,28,384,66,0,2,1631,760,456,8,30,0,0,0,0
2021-08-10 12:44:32.072 - Thread: 1 -> GC Memory: 2012.299 / 2012.299 MB
2021-08-10 12:44:55.238 - Thread: 1 -> GUI Stats: Update 0.373704833333333, Draw 1.43099272222222
2021-08-10 12:45:02.075 - Thread: 1 -> GC Memory: 2021.358 / 2021.358 MB
2021-08-10 12:45:25.239 - Thread: 1 -> GUI Stats: Update 0.386994277777778, Draw 1.47071616666667
2021-08-10 12:45:25.428 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities
2021-08-10 12:45:25.428 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,77.60857,89.86079,1,0,1992.187,12098.59,30124,73731,75,27.58497,98.23484,0.5624044,11409,12.9385,0,16.66667,3.569083,12.71012,100,8740620490,1992.187,0,0
2021-08-10 12:45:25.428 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2021-08-10 12:45:25.428 - Thread: 1 -> MEMORY VALUES,1,1,0,1,69,868,42,354,563,91,849,8335,5134,0,0,195,5697,0,3220,56,0,66,28,384,63,0,2,1631,760,456,8,30,0,0,0,0
2021-08-10 12:45:32.088 - Thread: 1 -> GC Memory: 1997.181 / 1997.181 MB
2021-08-10 12:45:55.322 - Thread: 1 -> GUI Stats: Update 0.361833722222223, Draw 1.26885488888889
2021-08-10 12:46:02.089 - Thread: 1 -> GC Memory: 2007.275 / 2007.275 MB
2021-08-10 12:46:07.278 - Thread: 1 -> Modular Encounters Spawner: Spawning Group - AirTraffic-SpawnGroup-WMIHunchbackDropship
2021-08-10 12:46:07.588 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Character.MyCharacter.VRage.Game.ModAPI.Interfaces.IMyControllableEntity.get_EnabledHelmet()
at Jakaria.WaterMod.SimulatePlayer(Water water, IMyCharacter player)
at Jakaria.WaterMod.<SimulatePhysics>b__74_1(Int32 i)
at ParallelTasks.Parallel.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride, WorkPriority priority, Nullable`1 options, Boolean blocking)
at Sandbox.ModAPI.MyParallelTask.VRage.Game.ModAPI.IMyParallelTask.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride)
at Jakaria.WaterMod.SimulatePhysics()
at Jakaria.WaterMod.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2021-08-10 12:46:07.590 - Thread: 1 -> Showing message
2021-08-10 12:46:07.636 - Thread: 11 -> Initialized large grid (NPC-ATM) WMI Hunchback Dropship 15627 PCU
2021-08-10 12:46:09.996 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_199_020
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 835
PCUCount: 45754
IsHang: False
GCMemory: 2056
GCMemoryAllocated: 2056
HWAvailableMemory: 11382
ProcessPrivateMemory: 12114
AnalyticId: SE
================================== OFNI HSARC ==================================

2021-08-10 12:46:09.997 - Thread: 1 -> Log Closed
Me too!^^
Same

2021-09-14 22:42:17.735 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Entities.Character.MyCharacter.VRage.Game.ModAPI.Interfaces.IMyControllableEntity.get_EnabledHelmet() at Sisk.SmarterSuit.Mod.OnBeforeDamage(Object target, MyDamageInformation& info) at Sandbox.Game.GameSystems.MyDamageSystem.RaiseBeforeDamageAppliedIntenal(Object target, MyDamageInformation& info) at Sandbox.Game.Entities.Character.MyCharacter.DoDamage(Single damage, MyStringHash damageType, Boolean updateSync, Int64 attackerId) at Sandbox.Game.Entities.Character.MyCharacter.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId) at Jakaria.WaterMod.SimulatePlayer(Water water, IMyCharacter player) at Jakaria.WaterMod.<SimulatePhysics>b__75_1(Int32 i) at ParallelTasks.Parallel.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride, WorkPriority priority, Nullable`1 options, Boolean blocking) at Sandbox.ModAPI.MyParallelTask.VRage.Game.ModAPI.IMyParallelTask.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride) at Jakaria.WaterMod.SimulatePhysics() at Jakaria.WaterMod.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args, Action`1 initializeServices) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2021-09-14 22:42:17.735 - Thread: 1 -> Showing message 2021-09-14 22:42:18.204 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_199_025 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 816 PCUCount: 20145 IsHang: False GCMemory: 635 GCMemoryAllocated: 635 HWAvailableMemory: 74856 ProcessPrivateMemory: 2698 AnalyticId: SEDS ================================== OFNI HSARC ================================== 2021-09-14 22:42:18.204 - Thread: 1 -> Log Closed
I started getting this crash after turning on wolves. Discovered that when wolves enter the water it crashes the game. I turned wolves off and still happened, turned off water mod and found two wolves still in the water zone so I killed them and turned water mod back on with wolves off and the crash went away.
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