The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Immortal Dragonborn
GORDWAD  [developer] 4 Feb, 2014 @ 9:41pm
Issues
Please report bugs in this discussion thread rather than in comments. Thank you.
Last edited by GORDWAD; 5 Feb, 2014 @ 10:16pm
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Showing 1-15 of 32 comments
Darth Dangermouse 4 Feb, 2014 @ 11:25pm 
I would like to register a complant, I was whacked by a giant then eaten by a dragon then i got pooped out and fell in whiterun market....i didnt revive
GORDWAD  [developer] 4 Feb, 2014 @ 11:32pm 
Generally, getting whacked by a giant works just fine. However, pooped out by a dragon you say? There are definitely some untested ways of dying. That may be a difficult one to test enough to fix, but I'll see what I can do. Thanks for reporting the bug.
SynValorum 4 Feb, 2014 @ 11:51pm 
I use the KoToR style Jedi mod, when I revive with this, my light saber effect is gone and I'm just holding a handle that makes sounds...maybe I should contact the maker of that mod but since it happened after being revived, I thought I'd just let you know.
Xiianil 5 Feb, 2014 @ 11:11am 
Hello. I believe I may have some helpful information for you.
A known bug with all mods that somehow allow you to survive death occurs when the player survives being killed with a finishing move and a cutscene. However this is not a mod issue. Very few people realize there are indeed limits to what the game engine can do. This is one of them. Most mods that revive you require the player to initially enter the bleedout state as a first defense against actual death. In your case this was accomplished simply by flagging the player as protected. Now this is where things get screwy. When a kill cutscene occurs the damage actually becomes scripted and thus unavoidable. Hence you have the player, which can only be killed by the player, actually being killed by something else. This specifically is where the glitches arise. If the revival script does not activate in this case, you ARE dead, the game reloads, and restabilizes itself. HOWEVER, if the revival scripts do activate you are in for some weirdness. Depending on what cutscene you were killed in you will see all types of visual glitches. If any part of your character did not render during that cutscene it will not render afterward. For example when dying from being bitten by a dragon the head will not render after being bitten to prevent helmets clipping through. If you died this way you will wake up without a head. Another common effect is that the character can no longer take damage at all, or no longer interact with the world at all. A game where a player survives a kill cutscene IS corruptws and should never be saved. The good news in all this is that these errors can easily be prevented by disabling finishing moves to the player. The mod Dance of Death can do this, amoung other things. And I am sure some sort of .ini tweak exists for the same purpose. Feel free to contact me for any reason. I'll help to the best of my abilities.

Xiianil

Yea this is a part of the game right down to the roots, so most of the time when being killed in a cutscene were a mesh is removed will usually result in a visual glitch. Though like you said, it can be prevented by disabling said cutscenes, or simply by reloading a previous save.
GORDWAD  [developer] 5 Feb, 2014 @ 1:52pm 
Thanks for the tips. I have been thinking of trying to trigger revival with the OnDying event rather than OnEnterBleedout, but that may be too late to revive the player before the game reloads the last save. I'll let you know if I have questions when I revisit this.
SynValorum 5 Feb, 2014 @ 8:27pm 
Thanks for the nonexistent response, The KoTOR Jedi mod creator said the sabers are enchantments, so does this mod affect all enchantments by deactivating them upon revival? Help needed s’il vous plaît.
Last edited by SynValorum; 5 Feb, 2014 @ 8:35pm
GORDWAD  [developer] 5 Feb, 2014 @ 8:40pm 
Hi Syn-Valorum. I may have mentioned that I work as a developer, which means long hours and not much time to cater to comments. I appreciate that you reported the bug.

This mod certainly does not remove enchantments from items. Pretty much all equipment on my character is enchanted, and non have been affected by revival in this mod. I will double check that nothing fishy is going on with that, but otherwise it may just be an unresolvable conflict between the mods.
SynValorum 5 Feb, 2014 @ 8:50pm 
Much appreciated, thank you Carstenseng.
TheT0r 6 Feb, 2014 @ 7:45pm 
I'm using the dance of death mod, it fixes the problems with killmoves/finishingmove by deactivating them. you ma want to do it with this mod.
GORDWAD  [developer] 6 Feb, 2014 @ 9:18pm 
Thank you. For now I may just recommend that players use Dance of Death to protect against the issue, but ultimately I would like to find a fix. I am going to see if I can detect when death occurs from a killmove, in which case I will allow the player to actually die even if they have dragon souls. Otherwise the player can continue playing with permanent glitches as noted above Xiianil.
Tom 8 Feb, 2014 @ 7:48am 
I can't seem to absorb dragon souls from dead dragons after using this mod for a bit. Not 100% sure what is going on, but it only started happening after installing this mod. I'm removing it for now and loading a slightly older save to fix the problem, but I have favourited this mod so I can come back to it when/if it is fixed (If it is actually a problem with your adddon) :)

Edit: It was not a problem with your mod, It was just the dragon I encountered had bugged somehow, I am sorry. I really like the mod and will be using again.

I do however have something new to report, upon uninstalling your mod from a save that had it previously I can't die. My character will just kneel forever when he has been killed, could you possibly make it so that this is more uninstall friendly? :P
Last edited by Tom; 8 Feb, 2014 @ 8:39am
GORDWAD  [developer] 8 Feb, 2014 @ 12:52pm 
Thank you for reporting that. That occurs because my mod sets the player character to essential. This allows me to prevent the player from dying when health reaches. Instead of dying, the player enters the bleedout state which triggers the OnEnterBleedout where I check the number of Dragon Souls and revive/kill the player accordingly. When you uninstall the mod, the player is still set to essential, which will prevent dying. You can correct this by using the command console to set the player to not be essential. Here is how to do so.

1. open console (`)
2. type the following:
setessential 00000007 0
This will set the player's ActorBase (who's id is 00000007) to no longer be essential.

Unless I can avoid setting the player essential and catch a different event when the player's health reaches 0, that bug is likely unavoidable until I make a method to deactivate the mod and set the player to no longer be essential before uninstalling.

Thanks for noting it. In the meantime I will add the console command to fix that to the mod description.
Last edited by GORDWAD; 8 Feb, 2014 @ 1:16pm
Tom 10 Feb, 2014 @ 9:26am 
I have found another bug with the mod, when using Konahrik, if its effect happens when you die it causes you to ragdoll then kills you and loads from the last save.
GORDWAD  [developer] 10 Feb, 2014 @ 11:29am 
Thanks for reporting the bug. I will look into that, but first I have a few questions.

1. What is Konahrik? EDIt - Just googled it, so never mind.
2. Does Konahrik's effect happen when you die, or while you should still be alive?

I recently added a few fail-safes that will just instantly kill the player rather than reviving when the bleedout state is triggered. This is used to prevent permanent bugs resulting from killmoves. I am guessing that logic is somehow misfiring as a result of Konahrik's effect.
Last edited by GORDWAD; 10 Feb, 2014 @ 11:30am
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