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A known bug with all mods that somehow allow you to survive death occurs when the player survives being killed with a finishing move and a cutscene. However this is not a mod issue. Very few people realize there are indeed limits to what the game engine can do. This is one of them. Most mods that revive you require the player to initially enter the bleedout state as a first defense against actual death. In your case this was accomplished simply by flagging the player as protected. Now this is where things get screwy. When a kill cutscene occurs the damage actually becomes scripted and thus unavoidable. Hence you have the player, which can only be killed by the player, actually being killed by something else. This specifically is where the glitches arise. If the revival script does not activate in this case, you ARE dead, the game reloads, and restabilizes itself. HOWEVER, if the revival scripts do activate you are in for some weirdness. Depending on what cutscene you were killed in you will see all types of visual glitches. If any part of your character did not render during that cutscene it will not render afterward. For example when dying from being bitten by a dragon the head will not render after being bitten to prevent helmets clipping through. If you died this way you will wake up without a head. Another common effect is that the character can no longer take damage at all, or no longer interact with the world at all. A game where a player survives a kill cutscene IS corruptws and should never be saved. The good news in all this is that these errors can easily be prevented by disabling finishing moves to the player. The mod Dance of Death can do this, amoung other things. And I am sure some sort of .ini tweak exists for the same purpose. Feel free to contact me for any reason. I'll help to the best of my abilities.
Xiianil
This mod certainly does not remove enchantments from items. Pretty much all equipment on my character is enchanted, and non have been affected by revival in this mod. I will double check that nothing fishy is going on with that, but otherwise it may just be an unresolvable conflict between the mods.
Edit: It was not a problem with your mod, It was just the dragon I encountered had bugged somehow, I am sorry. I really like the mod and will be using again.
I do however have something new to report, upon uninstalling your mod from a save that had it previously I can't die. My character will just kneel forever when he has been killed, could you possibly make it so that this is more uninstall friendly? :P
1. open console (`)
2. type the following:
setessential 00000007 0
This will set the player's ActorBase (who's id is 00000007) to no longer be essential.
Unless I can avoid setting the player essential and catch a different event when the player's health reaches 0, that bug is likely unavoidable until I make a method to deactivate the mod and set the player to no longer be essential before uninstalling.
Thanks for noting it. In the meantime I will add the console command to fix that to the mod description.
1. What is Konahrik? EDIt - Just googled it, so never mind.
2. Does Konahrik's effect happen when you die, or while you should still be alive?
I recently added a few fail-safes that will just instantly kill the player rather than reviving when the bleedout state is triggered. This is used to prevent permanent bugs resulting from killmoves. I am guessing that logic is somehow misfiring as a result of Konahrik's effect.